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Author
Publications
Year
Adam Finkelstein
RealBrush: Painting with Examples of Physical Media
2013
HelpingHand: Example-based Stroke Stylization
2012
Active Strokes: Coherent Line Stylization for Animated 3D Models
2012
Pixelated Image Abstraction
2012
Where Do People Draw Lines?
2012
The PatchMatch Randomized Matching Algorithm for Image Manipulation
2011
Perceptual models of viewpoint preference
2011
The Generalized PatchMatch Correspondence Algorithm
2010
Video Tapestries with Continuous Temporal Zoom
2010
Self-Similar Texture for Coherent Line Stylization
2010
Sketcha: A Captcha Based on Line Drawings of 3D Models
2010
Interactive Painterly Stylization of Images, Videos and 3D Animations
2010
Two Fast Methods for High-Quality Line Visibility
2010
How Well Do Line Drawings Depict Shape?
2009
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing
2009
Fingerprinting Blank Paper Using Commodity Scanners
2009
Fast High-Quality Line Visibility
2009
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes
2008
Video Puppetry: A Performative Interface for Cutout Animation
2008
Where Do People Draw Lines?
2008
Partial Visibility for Stylized Lines
2008
Digital Bas-Relief from 3D Scenes
2007
Illustration of Complex Real-World Objects using Images with Normals
2007
Stylized Shadows
2007
Lighting with Paint
2007
Directing Gaze in 3D Models with Stylized Focus
2006
Line Drawings from Volume Data
2005
Tools and Applications for Large-Scale Display Walls
2005
Interactive Rendering of Suggestive Contours with Temporal Coherence
2004
Coherent Stylized Silhouettes
2003
Suggestive Contours for Conveying Shape
2003
Stylized Video Cubes
2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models
2002
Fine Tone Control in Hardware Hatching
2002
Video Mosaics
2002
A Reflective Symmetry Descriptor
2002
Improving Progressive View-dependent Isosurface Propagation
2002
A Framework for Geometric Warps and Deformations
2002
Data distribution strategies for high-resolution displays
2001
Real-Time Hatching
2001
Progressive View-Dependent Isosurface Propagation
2001
Real-Time Fur over Arbitrary Surfaces
2001
Building and Using A Scalable Display Wall System
2000
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera
2000
Lapped Textures
2000
Non-Photorealistic Virtual Environments
2000
Shadows for Cel Animation
2000
Performance-Driven Hand-Drawn Animation
2000
Robust Mesh Watermarking
1999
Texture Mapping for Cel Animation
1998
Multiperspective Panoramas for Cel Animation
1997
Multiresolution Video
1996
Fast Multiresolution Image Querying
1995
Multiresolution Curves
1994