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AuthorPublicationsYear

Adam FinkelsteinVoCo: Text-based Insertion and Replacement in Audio Narration2017
Automatic Triage for a Photo Series2016
Perspective-aware Manipulation of Portrait Photos2016
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
Palette-based Photo Recoloring2015
Finding Distractors In Images2015
IsoMatch: Creating Informative Grid Layouts2015
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
DecoBrush: Drawing Structured Decorative Patterns by Example2014
Painting with Triangles2014
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014
RealPigment: Paint Compositing by Example2014
Stylized Keyframe Animation of Fluid Simulations2014
A No-Reference Metric for Evaluating the Quality of Motion Deblurring2013
RealBrush: Painting with Examples of Physical Media2013
HelpingHand: Example-based Stroke Stylization2012
Active Strokes: Coherent Line Stylization for Animated 3D Models2012
Pixelated Image Abstraction2012
Where Do People Draw Lines?2012
The PatchMatch Randomized Matching Algorithm for Image Manipulation2011
Perceptual models of viewpoint preference2011
The Generalized PatchMatch Correspondence Algorithm2010
Video Tapestries with Continuous Temporal Zoom2010
Self-Similar Texture for Coherent Line Stylization2010
Sketcha: A Captcha Based on Line Drawings of 3D Models2010
Interactive Painterly Stylization of Images, Videos and 3D Animations2010
Two Fast Methods for High-Quality Line Visibility2010
How Well Do Line Drawings Depict Shape?2009
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Fingerprinting Blank Paper Using Commodity Scanners2009
Fast High-Quality Line Visibility2009
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Video Puppetry: A Performative Interface for Cutout Animation2008
Where Do People Draw Lines?2008
Partial Visibility for Stylized Lines2008
Digital Bas-Relief from 3D Scenes2007
Illustration of Complex Real-World Objects using Images with Normals2007
Stylized Shadows2007
Lighting with Paint2007
Directing Gaze in 3D Models with Stylized Focus2006
Line Drawings from Volume Data2005
Tools and Applications for Large-Scale Display Walls2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Coherent Stylized Silhouettes2003
Suggestive Contours for Conveying Shape2003
Stylized Video Cubes2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Fine Tone Control in Hardware Hatching2002
Video Mosaics2002
A Reflective Symmetry Descriptor2002
Improving Progressive View-dependent Isosurface Propagation2002
A Framework for Geometric Warps and Deformations2002
Data distribution strategies for high-resolution displays2001
Real-Time Hatching2001
Progressive View-Dependent Isosurface Propagation2001
Real-Time Fur over Arbitrary Surfaces2001
Building and Using A Scalable Display Wall System2000
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Lapped Textures2000
Non-Photorealistic Virtual Environments2000
Shadows for Cel Animation2000
Performance-Driven Hand-Drawn Animation2000
Robust Mesh Watermarking1999
Texture Mapping for Cel Animation1998
Multiperspective Panoramas for Cel Animation1997
Multiresolution Video1996
Fast Multiresolution Image Querying1995
Multiresolution Curves1994