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Self-Similar Texture for Coherent Line Stylization
NPAR 2010: Proceedings of the 8th International Symposium on Non-photorealistic Animation and Rendering, June 2010

Pierre Bénard, Forrester Cole, Aleksey Golovinskiy,
Adam Finkelstein


Self-Similar Texture for Coherent Line Stylization from Pierre Bénard.

Abstract

Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.

Citation (BibTeX)

Pierre Bénard, Forrester Cole, Aleksey Golovinskiy, and Adam Finkelstein. Self-Similar Texture for Coherent Line Stylization. NPAR 2010: Proceedings of the 8th International Symposium on Non-photorealistic Animation and Rendering, June 2010.

Files
  Paper Preprint (6MB PDF)

Source Code
  viewer and artmap generator