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Non-Photorealistic Virtual Environments
Proceedings of ACM SIGGRAPH 2000, July 2000

Allison W. Klein, Wilmot W. Li, Michael M. Kazhdan,
Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser


Abstract

We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. We address the four main challenges of such a system interactivity, visual detail, controlled stroke size, and frame-to-frame coherence through image based rendering (IBR) methods. In a preprocessing stage, we capture photos of a real or synthetic environment, map the photos to a coarse model of the environment, and run a series of NPR filters to generate textures. At runtime, the system re-renders the NPR textures over the geometry of the coarse model, and it adds dark lines that emphasize creases and silhouettes. We provide a method for constructing non-photorealistic textures from photographs that largely avoids seams in the resulting imagery. We also offer a new construction, art-maps, to control stroke size across the images. Finally, we show a working system that provides an immersive experience rendered in a variety of NPR styles.

Citation (BibTeX)

Allison W. Klein, Wilmot W. Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, and Thomas A. Funkhouser. Non-Photorealistic Virtual Environments. Proceedings of ACM SIGGRAPH 2000, pp. 527-534, July 2000.

Paper
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