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A Painting Interface for Interactive Surface Deformations
Pacific Graphics, October 2003

Jason Lawrence, Thomas Funkhouser


Abstract

A long-standing challenge in geometric modeling is providing a natural, intuitive interface for making local deformations to 3D surfaces. Previous approaches have provided either interactive manipulation or physical simulation to control surface deformations. In this paper, we investigate combining these two approaches with a painting interface that gives the user direct, local control over a physical simulation. The "paint" a user applies to the model defines its instantaneous surface velocity. By interactively simulating this velocity, the user can effect surface deformations. We have found that this painting metaphor gives the user direct, local control over surface deformations for several applications: creating new models, removing noise from existing models, and adding texture to an existing surface at multiple scales.

Citation (BibTeX)

Jason Lawrence and Thomas Funkhouser. A Painting Interface for Interactive Surface Deformations. Pacific Graphics, October 2003.

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