| Princeton > CS Dept > PIXL > Graphics > Software | Local Access |
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A demonstration of real-time non photorealistic rendering with coherent stylized silhouettes. | ||
Sample code for rendering line drawings with suggestive contours. | ||
A simple library for reading, writing, and processing triangle meshes. | ||
Sample code for rendering with "exaggerated shading". | ||
An implementation of high-quality line visibility computation on the GPU. | ||