Jot user manual | ||
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These windows collect all the global settings such as background and lighting.
Jot supports up to four positional/directional light sources and one global ambient light source. Lighting can have an effect on the normal and toon shaders described in the basecoat section.
Global lighting parameters.
Select one of the four positional/directional lights to edit. When a light is selected the other controls will change to reflect the chosen light settings.
Select global ambient light.
Light is active when checked.
Light is directional when checked, positional when not checked.
Light position/direction is defined in terms of camera frame when checked, world frame when not checked.
Select the editing of diffuse/ambient color of light.
Adjust position/direction of the light.
Adjust the radius from world/cam origin associated with positional light.
Adjust color of the chosen light.
The background is rendered as a solid colored quad with optional texture mapping and paper shader.
Global background parameters.
Adjust the color of the background.
Adjust the alpha of the background. This has effect in conjunction with the paper shader.
Select an optional texture map to apply to background quad. The list box is populated with textures from the appropriate directory (see description of file tree).
Apply paper shader.
A paper effect shader can be applied to basecoat shader, strokes, and the background. The paper parameters selected here affect only basecoat and the background.
Global paper parameters.
Global override to disable all paper shaders, including strokes.
Select global paper height field texture. The list box is populated with textures from the appropriate directory (see description of file tree).
Adjust the global height field texture.
Full scene jittered antialiasing is implemented using the accumulation buffer. This incurses a tremendous performance hit, making it useful for batch rendering of animations.
Global antialiasing parameters.
Toggle antialiasing on and off.
Select an antialiasing scheme, i.e., number of jittered passes.
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Editing Mode - Basecoat Editing Mode | Up | Keyboard Commands |