Interactive Image-Based Rendering Using Feature Globalization
SIGGRAPH Symposium on Interactive 3D Graphics, April 2003
Abstract
Image-based rendering (IBR) systems enable virtual walkthroughs
of photorealistic environments by warping and combining
reference images to novel viewpoints under interactive user
control. A significant challenge in such systems is to
automatically compute image correspondences that enable
accurate image warping.
In this paper, we describe a new algorithm for computing a
globally consistent set of image feature correspondences across a
wide range of viewpoints suitable for IBR walkthroughs. We first
detect point features in a dense set of omnidirectional images
captured on an eye-height plane. Then, we track these features
from image to image, identifying potential correspondences when
two features track to the same position in the same image.
Among the potential correspondences, we select the maximal
consistent set using a greedy graph-labeling algorithm.
A key feature of our approach is that it exploits the multiple paths
that can be followed between images in order to increase the
number of feature correspondences between distant images. We
demonstrate the benefits of this approach in a real-time IBR
walkthrough system where novel images are reconstructed as the
user moves interactively.
Paper
Citation
Daniel Aliaga, Dimah Yanovsky, Thomas Funkhouser, and Ingrid Carlbom.
"Interactive Image-Based Rendering Using Feature Globalization."
SIGGRAPH Symposium on Interactive 3D Graphics, April 2003.
BibTeX
@article{Aliaga:2003:IIR, author = "Daniel Aliaga and Dimah Yanovsky and Thomas Funkhouser and Ingrid Carlbom", title = "Interactive Image-Based Rendering Using Feature Globalization", journal = "SIGGRAPH Symposium on Interactive 3D Graphics", year = "2003", month = apr }