Real-Time Hatching
Proceedings of ACM SIGGRAPH 2001, August 2001
Abstract
Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a real-time system for non-photorealistic rendering of hatching strokes over arbitrary surfaces. During an automatic preprocess, we construct a sequence of mip-mapped hatch images corresponding to different tones, collectively called a tonal art map. Strokes within the hatch images are scaled to attain appropriate stroke size and density at all resolutions, and are organized to maintain coherence across scales and tones. At runtime, hardware multitexturing blends the hatch images over the rendered faces to locally vary tone while maintaining both spatial and temporal coherence. To render strokes over arbitrary surfaces, we build a lapped texture parametrization where the overlapping patches align to a curvature-based direction field. We demonstrate hatching strokes over complex surfaces in a variety of styles.
Links
- The paper, video and talk may be found on Hugues Hoppe's Website .
Citation
Emil Praun, Hugues Hoppe, Matthew Webb, and Adam Finkelstein.
"Real-Time Hatching."
Proceedings of ACM SIGGRAPH 2001, pp. 579-584, August 2001.
BibTeX
@inproceedings{Praun:2001:RH, author = "Emil Praun and Hugues Hoppe and Matthew Webb and Adam Finkelstein", title = "Real-Time Hatching", booktitle = "Proceedings of ACM SIGGRAPH 2001", year = "2001", month = aug, pages = "579--584" }