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Perceptually-motivated Environment-specific Speech Enhancement. (Su et al.)
Learning Bandwidth Expansion Using Perceptually-Motivated Loss. (Feng et al.)


Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing. (Shi et al.)
A Mixed-Initiative Interface for Animating Static Pictures. (Willett et al.)
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning. (Zeng et al.)
PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction. (Shi et al.)
Structure-Aware Shape Synthesis. (Balashova et al.)
ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems. (Zhang et al.)
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters. (Fan et al.)
PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup. (Chang et al.)
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View. (Song et al.)
Deep Depth Completion of a Single RGB-D Image. (Zhang et al.)
Learning to Detect Features in Texture Images. (Zhang et al.)
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching. (Zeng et al.)
FFTNet: a Real-Time Speaker-Dependent Neural Vocoder. (Jin et al.)
The more you look, the more you see: towards general object understanding through recursive refinement. (Wang et al.)


Panning and Zooming High-Resolution Panoramas in Virtual Reality Devices. (Chang et al.)
Secondary Motion for Performed 2D Animation. (Willett et al.)
Triggering Artwork Swaps for Live Animation. (Willett et al.)
Simulating Strategy and Dexterity for Puzzle Games. (Isaksen et al.)
Fine-to-Coarse Global Registration of RGB-D Scans. (Halber et al.)
Printing Anisotropic Appearance with Magnetic Flakes. (Pereira et al.)
VoCo: Text-based Insertion and Replacement in Audio Narration. (Jin et al.)
Learning Detail Transfer based on Geometric Features. (Berkiten et al.)
State of the Art in Methods and Representations for Fabrication-Aware Design. (Bermano et al.)
Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence. (Tao et al.)


Gradient-Domain Processing of Meshes. (Chuang et al.)
Automated View and Path Planning for Scalable Multi-Object 3D Scanning. (Fan et al.)
Capturing, Processing, and Synthesizing Surfaces with Details. (Berkiten)
Perspective-aware Manipulation of Portrait Photos. (Fried et al.)
Automatic Triage for a Photo Series. (Chang et al.)
Data-Driven Iconification. (Liu et al.)
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection. (Jin et al.)
An RGBN Benchmark. (Berkiten et al.)
Internet-Data-Driven Image Creation and Enhancement. (Liu)


Learning Hierarchical Semantic Segmentations of LIDAR Data. (Dohan et al.)
Analyzing, Optimizing and Synthesizing Scenes by Reasoning About Relationships Between Objects. (Liu)
Style Compatibility for 3D Furniture Models. (Liu et al.)
Palette-based Photo Recoloring. (Chang et al.)
Semantic Alignment of LiDAR Data at City Scale. (Yu et al.)
Semi-Automatic Digital Epigraphy from Images with Normals. (Berkiten et al.)
New methods for the computational fabrication of appearance. (Pereira)
Finding Distractors In Images. (Fried et al.)
Depth from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence. (Tao et al.)
Composition-Aware Scene Optimization for Product Images. (Liu et al.)
IsoMatch: Creating Informative Grid Layouts. (Fried et al.)
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance. (Jin et al.)
Verification-Minimal Assembly of Fragmented Frescoes. (Castaneda et al.)
Efficient Interfaces for Accurate Annotation of 3D Point Clouds. (Boyko)


Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces. (Berkiten et al.)
Creating Consistent Scene Graphs Using a Probabilistic Grammar. (Liu et al.)
Modeling the Past Online: Interactive Visualisation of Uncertainty and Phasing. (Smith et al.)
Cheaper by the Dozen: Group Annotation of 3D Data. (Boyko et al.)
Time-Lapse Photometric Stereo and Applications. (Shen et al.)
Painting with Triangles. (Benjamin et al.)
DecoBrush: Drawing Structured Decorative Patterns by Example. (Lu et al.)
Shape2Pose: Human-Centric Shape Analysis. (Kim et al.)
Alignment of Images Captured Under Different Light Directions. (Berkiten et al.)
RealPigment: Paint Compositing by Example. (Lu et al.)
Stylized Keyframe Animation of Fluid Simulations. (Browning et al.)
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images. (Liu et al.)
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting. (Fried et al.)
Shape Analysis With Crowdsourced Data. (Chen)
Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display. (Pereira et al.)


A No-Reference Metric for Evaluating the Quality of Motion Deblurring. (Liu et al.)
AttribIt: Content Creation with Semantic Attributes. (Chaudhuri et al.)
Accurate, Robust and Structure-Aware Hair Capture. (Luo)
RealBrush: Painting with Examples of Physical Media. (Lu et al.)
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture. (Fuchs et al.)
Learning Part-based Templates from Large Collections of 3D Shapes. (Kim et al.)
Structure-Aware Hair Capture. (Luo et al.)
Wide-baseline Hair Capture using Strand-based Refinement. (Luo et al.)
Modeling the Past for Scholars and the Public. (Smith et al.)


Chopper: Partitioning Models into 3D-Printable Parts. (Luo et al.)
Non-parametric texture transfer using MeshMatch. (Chen et al.)
Example-based Synthesis of 3D Object Arrangements. (Fisher et al.)
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture. (Fuchs et al.)
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings. (Shin et al.)
Modeling the Past: Digital Technologies and Excavations in Polis, Cyprus. (Smith et al.)
HelpingHand: Example-based Stroke Stylization. (Lu et al.)
Schelling Points on 3D Surface Meshes. (Chen et al.)
Exploring Collections of 3D Models using Fuzzy Correspondences. (Kim et al.)
Simple Formulas for Quasiconformal Plane Deformations. (Lipman et al.)
Tools for Virtual Reassembly of Fresco Fragments. (Brown et al.)
Finding Surface Correspondences Using Symmetry Axis Curves. (Liu et al.)
Pixelated Image Abstraction. (Gerstner et al.)
Multi-View Hair Capture Using Orientation Fields. (Luo et al.)
Active Strokes: Coherent Line Stylization for Animated 3D Models. (Bénard et al.)
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric. (Pereira et al.)
Symmetry-Guided Texture Synthesis and Manipulation. (Kim et al.)
Where Do People Draw Lines? (Cole et al.)
Temporally Coherent Completion of Dynamic Shapes. (Li et al.)


Learning How to Match Fresco Fragments. (Funkhouser et al.)
The PatchMatch Randomized Matching Algorithm for Image Manipulation. (Barnes et al.)
Perceptual models of viewpoint preference. (Secord et al.)
Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces. (Boyer et al.)
Global Consistency in the Automatic Assembly of Fragmented Artefacts. (Castaneda et al.)
Extracting roads from dense point clouds in large scale urban environment. (Boyko et al.)
Dynamic Hair Capture. (Luo et al.)
Blended Intrinsic Maps. (Kim et al.)
PatchMatch: A Fast Randomized Matching Algorithm with Application to Image and Video. (Barnes)
Matching, Archiving and Visualizing Cultural Heritage Artifacts Using Multi-Channel Images. (Toler-Franklin)
Learning How to Match Fresco Fragments. (Funkhouser et al.)
Goal-Based Caustics. (Papas et al.)
Efficient and Comprehensible Visualization of Complex 3-D Scenes. (Burns)


Multi-Feature Matching of Fresco Fragments. (Toler-Franklin et al.)
Computational Highlight Holography. (Regg et al.)
Tools for Virtual Reassembly of Fresco Fragments. (Brown et al.)
Analyzing Fracture Patterns in Theran Wall Paintings. (Shin et al.)
The Generalized PatchMatch Correspondence Algorithm. (Barnes et al.)
Density-based Outlier Rejection in Monte Carlo Rendering. (DeCoro et al.)
Video Tapestries with Continuous Temporal Zoom. (Barnes et al.)
Physical Reproduction of Materials with Specified Subsurface Scattering. (Hasan et al.)
Symmetry Factored Embedding and Distance. (Lipman et al.)
Möbius Transformations For Global Intrinsic Symmetry Analysis. (Kim et al.)
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes. (Sun et al.)
Analysis of Global Properties of Shapes. (Golovinskiy)
Self-Similar Texture for Coherent Line Stylization. (Bénard et al.)
Biharmonic Distance. (Lipman et al.)
Real-time temporal shaping of high-speed video streams. (Fuchs et al.)
Sketcha: A Captcha Based on Line Drawings of 3D Models. (Ross et al.)
A Context-Aware Light Source. (Wang et al.)
Interactive Painterly Stylization of Images, Videos and 3D Animations. (Lu et al.)
Two Fast Methods for High-Quality Line Visibility. (Cole et al.)


Dynamic Shape Capture using Multi-View Photometric Stereo. (Vlasic et al.)
Printing Spatially-Varying Reflectance. (Matusik et al.)
Principles of Appearance Acquisition and Representation. (Weyrich et al.)
Min-Cut Based Segmentation of Point Clouds. (Golovinskiy et al.)
Shape-based Recognition of 3D Point Clouds in Urban Environments. (Golovinskiy et al.)
Symmetry-Aware Mesh Processing. (Golovinskiy et al.)
A Benchmark for 3D Mesh Segmentation. (Chen et al.)
How Well Do Line Drawings Depict Shape? (Cole et al.)
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing. (Barnes et al.)
Möbius Voting for Surface Correspondence. (Lipman et al.)
Fabricating Microgeometry for Custom Surface Reflectance. (Weyrich et al.)
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions. (Chuang et al.)
Interior Distance Using Barycentric Coordinates. (Rustamov et al.)
Rendering Filters for Controlling Detail and Creating Effects. (DeCoro)
Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations. (Calamia)
Line Drawings of 3D Models. (Cole)
Consistent Segmentation of 3D Models. (Golovinskiy et al.)
Fingerprinting Blank Paper Using Commodity Scanners. (Clarkson et al.)
Fast High-Quality Line Visibility. (Cole et al.)


Randomized Cuts for 3D Mesh Analysis. (Golovinskiy et al.)
Video Puppetry: A Performative Interface for Cutout Animation. (Barnes et al.)
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes. (Burns et al.)
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin. (Donner et al.)
Advanced Interactive Medical Visualization on the GPU. (Tatarchuk et al.)
The Symmetry Transform and its Applications. (Podolak)
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings. (Brown et al.)
Where Do People Draw Lines? (Cole et al.)
Partial Visibility for Stylized Lines. (Cole et al.)
Registration and Matching of Large Geometric Datasets for Cultural Heritage Applications. (Brown)
Sketch-Based Search and Composition of 3D Models. (Lee et al.)
Dense 3D Reconstruction from Specularity Consistency. (Nehab et al.)
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail. (DeCoro et al.)
Shape Distinction for 3D Object Retrieval. (Shilane)


Advances in 3D Shape Acquisition. (Nehab)
Bayesian Aggregation for Hierarchical Genre Classification. (DeCoro et al.)
Digital Bas-Relief from 3D Scenes. (Weyrich et al.)
Factored Time-Lapse Video. (Sunkavalli et al.)
Multiscale Shape and Detail Enhancement from Multi-light Image Collections. (Fattal et al.)
Global Non-Rigid Alignment of 3-D Scans. (Brown et al.)
Illustration of Complex Real-World Objects using Images with Normals. (Toler-Franklin et al.)
Highlight Lines for Conveying Shape. (DeCarlo et al.)
Stylized Shadows. (DeCoro et al.)
Accelerating Real-Time Shading with Reverse Reprojection Caching. (Nehab et al.)
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw. (Sander et al.)
A Hardware Architecture for Surface Splatting. (Weyrich et al.)
Symmetry-Enhanced Remeshing of Surfaces. (Podolak et al.)
Viewpoint-Coded Structured Light. (Young et al.)
Distinctive Regions of 3D Surfaces. (Shilane et al.)
Lighting with Paint. (Pellacini et al.)
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization. (Burns et al.)
Symmetry-Aware Mesh Processing. (Golovinskiy et al.)
Real-time Mesh Simplification Using the GPU. (DeCoro et al.)


Acquisition and Representation of Material Appearance for Editing and Rendering. (Lawrence)
Exaggerated Shading for Depicting Shape and Detail. (Rusinkiewicz et al.)
A Statistical Model for Synthesis of Detailed Facial Geometry. (Golovinskiy et al.)
A Planar-Reflective Symmetry Transform for 3D Shapes. (Podolak et al.)
Inverse Shade Trees for Non-Parametric Material Representation and Editing. (Lawrence et al.)
A Compact Factored Representation of Heterogeneous Subsurface Scattering. (Peers et al.)
Hierarchical Shape Classification Using Bayesian Aggregation. (Barutcuoglu et al.)
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval. (Shilane et al.)
Directing Gaze in 3D Models with Stylized Focus. (Cole et al.)
Partial Matching of 3D Shapes with Priority-Driven Search. (Funkhouser et al.)
Triangle Order Optimization for Graphics Hardware Computation Culling. (Nehab et al.)


Improved Sub-pixel Stereo Correspondences through Symmetric Refinement. (Nehab et al.)
Efficiently Combining Positions and Normals for Precise 3D Geometry. (Nehab et al.)
Line Drawings from Volume Data. (Burns et al.)
Atomic Volumes for Mesh Completion. (Podolak et al.)
Tools and Applications for Large-Scale Display Walls. (Wallace et al.)
Isoluminant Color Picking for Non-Photorealistic Rendering. (Luong et al.)
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling. (Lawrence et al.)
Shape-Based Retrieval and Analysis of 3D Models. (Funkhouser et al.)
Pose-independent Simplification of Articulated Meshes. (DeCoro et al.)
Spacetime Stereo: A Unifying Framework for Depth from Triangulation. (Davis et al.)


Estimating Curvatures and Their Derivatives on Triangle Meshes. (Rusinkiewicz)
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines. (Brown et al.)
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models. (Min et al.)
Modeling by Example. (Funkhouser et al.)
Shape Matching and Anisotropy. (Kazhdan et al.)
Efficient BRDF Importance Sampling Using a Factored Representation. (Lawrence et al.)
Symmetry Descriptors and 3D Shape Matching. (Kazhdan et al.)
Stratified Point Sampling of 3D Models. (Nehab et al.)
The Princeton Shape Benchmark. (Shilane et al.)
Shape Representations and Algorithms for 3D Model Retrieval. (Kazhdan)
Interactive Rendering of Suggestive Contours with Temporal Coherence. (DeCarlo et al.)
WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation. (Kalnins)
A Beam Tracing Method for Interactive Architectural Acoustics. (Funkhouser et al.)
A 3D Model Search Engine. (Min)
A Painting Interface for Interactive Surface Deformations. (Lawrence et al.)


Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. (Aliaga et al.)
A Reflective Symmetry Descriptor for 3D Models. (Kazhdan et al.)
Geometrically Stable Sampling for the ICP Algorithm. (Gelfand et al.)
A Painting Interface for Interactive Surface Deformations. (Lawrence et al.)
Suggestive Contours for Conveying Shape. (DeCarlo et al.)
Coherent Stylized Silhouettes. (Kalnins et al.)
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts. (Katz et al.)
Spacetime Stereo: A Unifying Framework for Depth from Triangulation. (Davis et al.)
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors. (Kazhdan et al.)
Interactive Image-Based Rendering Using Feature Globalization. (Aliaga et al.)
Early Experiences with a 3D Model Search Engine. (Min et al.)
A Search Engine for 3D Models. (Funkhouser et al.)
Improving the Two-Pass Resampling Algorithm. (Kallay et al.)


Shape Distributions. (Osada et al.)
XFastMesh: Fast View-dependent Meshing from External Memory. (DeCoro et al.)
WYSIWYG NPR: Drawing Strokes Directly on 3D Models. (Kalnins et al.)
Stylized Video Cubes. (Klein et al.)
Sound Production and Modeling. (Cook)
Real-Time 3D Model Acquisition. (Rusinkiewicz et al.)
Video Mosaics. (Klein et al.)
Fine Tone Control in Hardware Hatching. (Webb et al.)
Validation of Acoustical Simulations in the "Bell Labs Box". (Tsingos et al.)
A Reflective Symmetry Descriptor. (Kazhdan et al.)
Improving Progressive View-dependent Isosurface Propagation. (Liu et al.)
A Framework for Geometric Warps and Deformations. (Milliron et al.)


Data distribution strategies for high-resolution displays. (Chen et al.)
Synthesizing Sounds From Physically Based Motion. (O'Brien et al.)
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. (Tsingos et al.)
Consistent Mesh Parameterizations. (Praun et al.)
Real-Time Hatching. (Praun et al.)
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects. (Hall-Holt et al.)
Efficient Variants of the ICP Algorithm. (Rusinkiewicz et al.)
Progressive View-Dependent Isosurface Propagation. (Liu et al.)
Real-Time Fur over Arbitrary Surfaces. (Lengyel et al.)
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models. (Rusinkiewicz et al.)


Building and Using A Scalable Display Wall System. (Li et al.)
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera. (Chen et al.)
Priority-Driven Acoustic Modeling for Virtual Environments. (Min et al.)
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs. (Samanta et al.)
Displaced Subdivision Surfaces. (Lee et al.)
The Digital Michelangelo Project: 3D Scanning of Large Statues. (Levoy et al.)
QSplat: A Multiresolution Point Rendering System for Large Meshes. (Rusinkiewicz et al.)
Lapped Textures. (Praun et al.)
Shadows for Cel Animation. (Petrović et al.)
Non-Photorealistic Virtual Environments. (Klein et al.)
Performance-Driven Hand-Drawn Animation. (Buck et al.)


A visibility algorithm for hybrid geometry- and image-based modeling and rendering. (Funkhouser)
Real-Time Acoustic Modeling for Distributed Virtual Environments. (Funkhouser et al.)
Load balancing for multi-projector rendering systems. (Samanta et al.)
Robust Mesh Watermarking. (Praun et al.)
Multiresolution Mesh Morphing. (Lee et al.)


A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments. (Funkhouser et al.)
Texture Mapping for Cel Animation. (Corrêa et al.)
MAPS: Multiresolution Adaptive Parameterization of Surfaces. (Lee et al.)
A New Change of Variables for Efficient BRDF Representation. (Rusinkiewicz)


Multiperspective Panoramas for Cel Animation. (Wood et al.)
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. (Murali et al.)


Computing the Discrepancy with Applications to Supersampling Patterns. (Dobkin et al.)
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods. (Funkhouser)
Multiresolution Video. (Finkelstein et al.)
Database Management for Interactive Display of Large Architectural Models. (Funkhouser)


Fast Multiresolution Image Querying. (Jacobs et al.)
Visualization of geometric algorithms. (Tal et al.)
RING: A Client-Server System for Multi-User Virtual Environments. (Funkhouser)


Partitioning and Ordering Large Radiosity Computations. (Teller et al.)
Multiresolution Curves. (Finkelstein et al.)


Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments. (Funkhouser et al.)
Continuous Algorithms for Visibility: The Space Searching Approach. (Zhao et al.)
Random-Edge Discrepancy of Supersampling Patterns. (Dobkin et al.)


Management of large amounts of data in interactive building walkthroughs. (Funkhouser et al.)


Detecting the interection of convex objects in the plane. (Dobkin et al.)
LEFTY: A Two-view Editor for Technical Pictures. (Dobkin et al.)


Contour Tracing by Piecewise Linear Approximations. (Dobkin et al.)
A Viewer for Mathematical Structures and Surfaces in 3D. (Dobkin et al.)


An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon. (Dobkin et al.)


Triangulation and Shape-Complexity. (Chazelle et al.)