Video Puppetry: A Performative Interface for Cutout Animation
ACM Transactions on Graphics (Proc. SIGGRAPH ASIA), December 2008
Abstract
We present a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions. The puppeteer first creates a cast of physical puppets using paper, markers and scissors. He then physically moves these puppets to tell a story. Using an inexpensive overhead camera our system tracks the motions of the puppets and renders them on a new background while removing the puppeteer's hands. Our system runs in real-time (at 30 fps) so that the puppeteer and the audience can immediately see the animation that is created. Our system also supports a variety of constraints and effects including articulated characters, multi-track animation, scene changes, camera controls, 21/2-D environments, shadows, and animation cycles. Users have evaluated our system both quantitatively and qualitatively: In tests of low-level dexterity, our system has similar accuracy to a mouse interface. For simple story telling, users prefer our system over either a mouse interface or traditional puppetry. We demonstrate that even first-time users, including an eleven-year-old, can use our system to quickly turn an original story idea into an animation.
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Citation
Connelly Barnes, David E. Jacobs, Jason Sanders, Dan B Goldman, Szymon Rusinkiewicz, Adam Finkelstein, and Maneesh Agrawala.
"Video Puppetry: A Performative Interface for Cutout Animation."
ACM Transactions on Graphics (Proc. SIGGRAPH ASIA) 27(5), December 2008.
BibTeX
@article{Barnes:2008:VPA, author = "Connelly Barnes and David E. Jacobs and Jason Sanders and Dan B Goldman and Szymon Rusinkiewicz and Adam Finkelstein and Maneesh Agrawala", title = "{Video Puppetry}: A Performative Interface for Cutout Animation", journal = "ACM Transactions on Graphics (Proc. SIGGRAPH ASIA)", year = "2008", month = dec, volume = "27", number = "5" }