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Self-Similar Texture for Coherent Line Stylization

NPAR 2010: Proceedings of the 8th International Symposium on Non-photorealistic Animation and Rendering, June 2010

Pierre Bénard, Forrester Cole,
Aleksey Golovinskiy, Adam Finkelstein

Self-Similar Texture for Coherent Line Stylization from Pierre Bénard.

Abstract

Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.
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Citation

Pierre Bénard, Forrester Cole, Aleksey Golovinskiy, and Adam Finkelstein.
"Self-Similar Texture for Coherent Line Stylization."
NPAR 2010: Proceedings of the 8th International Symposium on Non-photorealistic Animation and Rendering, June 2010.

BibTeX

@inproceedings{Benard:2010:STF,
   author = "Pierre B{\'e}nard and Forrester Cole and Aleksey Golovinskiy and Adam
      Finkelstein",
   title = "Self-Similar Texture for Coherent Line Stylization",
   booktitle = "NPAR 2010: Proceedings of the 8th International Symposium on
      Non-photorealistic Animation and Rendering",
   year = "2010",
   month = jun
}