Non-parametric texture transfer using MeshMatch
Adobe Technical Report 2012-2, November 2012
Color texture transfer. From left to right: input zebra; output cow, giraffe, and cerburus (a three-headed dog).
Abstract
Transferring surface properties such as color texture from one 3D mesh to another is a well-known problem, which has become increasingly important as the demand for textured models in games and films has grown. We propose a mesh-based analogy of the PatchMatch [Barnes et al. 2009] algorithm, which we call "MeshMatch", and a non-parametric multi-resolution approach to surface texture transfer based on this algorithm. Our system offers benefits of both parameterization and texture synthesis approaches, preserving both large- and fine-scale patterns of the source properties. We demonstrate this system in a variety of applications, including texture transfer, detail transfer, and texture painting assists.
File
- Paper (PDF, 4MB)
Citation
Xiaobai Chen, Thomas Funkhouser, Dan B Goldman, and Eli Shechtman.
"Non-parametric texture transfer using MeshMatch."
Adobe Technical Report 2012-2, November 2012.
BibTeX
@article{Chen:2012:NTT, author = "Xiaobai Chen and Thomas Funkhouser and Dan B Goldman and Eli Shechtman", title = "Non-parametric texture transfer using {MeshMatch}", journal = "Adobe Technical Report 2012-2", year = "2012", month = nov }