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Non-parametric texture transfer using MeshMatch

Adobe Technical Report 2012-2, November 2012

Xiaobai Chen, Thomas Funkhouser,
Dan B Goldman, Eli Shechtman

Color texture transfer. From left to right: input zebra; output cow, giraffe, and cerburus (a three-headed dog).

Abstract

Transferring surface properties such as color texture from one 3D mesh to another is a well-known problem, which has become increasingly important as the demand for textured models in games and films has grown. We propose a mesh-based analogy of the PatchMatch [Barnes et al. 2009] algorithm, which we call "MeshMatch", and a non-parametric multi-resolution approach to surface texture transfer based on this algorithm. Our system offers benefits of both parameterization and texture synthesis approaches, preserving both large- and fine-scale patterns of the source properties. We demonstrate this system in a variety of applications, including texture transfer, detail transfer, and texture painting assists.
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Citation

Xiaobai Chen, Thomas Funkhouser, Dan B Goldman, and Eli Shechtman.
"Non-parametric texture transfer using MeshMatch."
Adobe Technical Report 2012-2, November 2012.

BibTeX

@article{Chen:2012:NTT,
   author = "Xiaobai Chen and Thomas Funkhouser and Dan B Goldman and Eli Shechtman",
   title = "Non-parametric texture transfer using {MeshMatch}",
   journal = "Adobe Technical Report 2012-2",
   year = "2012",
   month = nov
}