Directing Gaze in 3D Models with Stylized Focus
Eurographics Symposium on Rendering, June 2006
Abstract
We present an interactive system for placing emphasis in stylized renderings of 3D models. The artist chooses a camera position, an area of interest, and a rendering style for the scene. The system then automatically renders
the scene with emphasis in the area of interest, an effect we call “stylized focus.” Stylized focus draws the viewer’s gaze to the emphasized area, through local variations in shading effects such as color saturation and contrast as well as line qualities such as texture and density. We introduce a novel algorithm for local control of line density
that exhibits a degree of temporal coherence suitable for animation. Animating the area of emphasis produces an effect we call the “stylized focus pull.” Finally, an eye-tracking experiment verifies that the emphasis does indeed draw the viewer’s gaze to the area of interest.
Paper
Video
Citation
Forrester Cole, Doug DeCarlo, Adam Finkelstein, Kenrick Kin, Keith Morley, and Anthony Santella.
"Directing Gaze in 3D Models with Stylized Focus."
Eurographics Symposium on Rendering, pp. 377-387, June 2006.
BibTeX
@article{Cole:2006:DGI, author = "Forrester Cole and Doug DeCarlo and Adam Finkelstein and Kenrick Kin and Keith Morley and Anthony Santella", title = "Directing Gaze in {3D} Models with Stylized Focus", journal = "Eurographics Symposium on Rendering", year = "2006", month = jun, pages = "377--387" }