Fast High-Quality Line Visibility
Proceedings of I3D 2009, March 2009
Abstract
Lines drawn over or in place of shaded 3D models can often provide
greater comprehensibility and stylistic freedom that shading alone. A
substantial challenge for making stylized line drawings from 3D models
is the visibility computation. Current algorithms for computing line
visibility in models of moderate complexity are either too slow for
interactive rendering, or too brittle for coherent animation. We
present a method that exploits graphics hardware to provide fast and
robust line visibility. Rendering speed for our system is usually
within a factor of two of an optimized rendering pipeline
using conventional lines, and our system provides much higher visual quality
and flexibility for stylization.
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Citation
Forrester Cole and Adam Finkelstein.
"Fast High-Quality Line Visibility."
Proceedings of I3D 2009, pp. 115-120, February 2009.
BibTeX
@inproceedings{Cole:2009:FHL, author = "Forrester Cole and Adam Finkelstein", title = "Fast High-Quality Line Visibility", booktitle = "Proceedings of I3D 2009", year = "2009", month = feb, pages = "115--120" }