XFastMesh: Fast View-dependent Meshing from External Memory
IEEE Visualization, October 2002
Abstract
We present a novel disk-based multiresolution triangle mesh data
structure that supports paging and view-dependent rendering of
very large meshes at interactive frame rates from external memory.
Our approach, called XFastMesh, is based on a view-dependent
mesh simplification framework that represents half-edge collapse
operations in a binary hierarchy known as a merge-tree forest. The
proposed technique partitions the merge-tree forest into so-called
detail blocks, which consist of binary subtrees, that are stored on
disk. We present an efficient external memory data structure and
file format that stores all detail information of the multiresolution
triangulation method using significantly less storage then previ-
ously reported approaches. Furthermore, we present a paging al-
gorithm that provides efficient loading and interactive rendering of
large meshes from external memory at varying and view-dependent
level-of-detail. The presented approach is highly efficient both in
terms of space cost and paging performance.
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Citation
Christopher DeCoro and Renato Pajarola.
"XFastMesh: Fast View-dependent Meshing from External Memory."
IEEE Visualization, pp. 363-370, October 2002.
BibTeX
@inproceedings{DeCoro:2002:XFV, author = "Christopher DeCoro and Renato Pajarola", title = "{XFastMesh}: Fast View-dependent Meshing from External Memory", booktitle = "IEEE Visualization", year = "2002", month = oct, pages = "363--370" }