Non-Photorealistic Virtual Environments
Proceedings of ACM SIGGRAPH 2000, July 2000
Abstract
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. We address the four main challenges of such a system interactivity, visual detail, controlled stroke size, and frame-to-frame coherence through image based rendering (IBR) methods. In a preprocessing stage, we capture photos of a real or synthetic environment, map the photos to a coarse model of the environment, and run a series of NPR filters to generate textures. At runtime, the system re-renders the NPR textures over the geometry of the coarse model, and it adds dark lines that emphasize creases and silhouettes. We provide a method for constructing non-photorealistic textures from photographs that largely avoids seams in the resulting imagery. We also offer a new construction, art-maps, to control stroke size across the images. Finally, we show a working system that provides an immersive experience rendered in a variety of NPR styles.
Paper
Citation
Allison W. Klein, Wilmot W. Li, Michael M. Kazhdan, Wagner T. Corrêa, Adam Finkelstein, and Thomas A. Funkhouser.
"Non-Photorealistic Virtual Environments."
Proceedings of ACM SIGGRAPH 2000, pp. 527-534, July 2000.
BibTeX
@inproceedings{Klein:2000:NVE, author = "Allison W. Klein and Wilmot W. Li and Michael M. Kazhdan and Wagner T. Corr{\^e}a and Adam Finkelstein and Thomas A. Funkhouser", title = "Non-Photorealistic Virtual Environments", booktitle = "Proceedings of ACM SIGGRAPH 2000", year = "2000", month = jul, pages = "527--534" }