Progressive View-Dependent Isosurface Propagation
IEEE TCVG Symposium on Visualization (VisSym 2001), May 2001
Abstract
This paper proposes a new isosurface extraction algorithm that
extracts portions of the isosurface in a view-dependent manner by ray casting and
propagation. The algorithm casts rays through a volume to find visible active
cells as seeds and then propagates their polygonal isosurface into the neighboring
cells. Small pieces of the isosurface are generated by distance-limited propagation
and joined together to form the final surface. We demonstrate that this
progressive algorithm generates an approximate result quickly and refines it to the
final correct image over time. In addition, the algorithm scales with the resolution
of the display and supports adaptive-resolution visualization.
Citation
Zhiyan Liu, Adam Finkelstein, and Kai Li.
"Progressive View-Dependent Isosurface Propagation."
IEEE TCVG Symposium on Visualization (VisSym 2001), May 2001.
BibTeX
@inproceedings{Liu:2001:PVI, author = "Zhiyan Liu and Adam Finkelstein and Kai Li", title = "Progressive View-Dependent Isosurface Propagation", booktitle = "IEEE TCVG Symposium on Visualization (VisSym 2001)", year = "2001", month = may }