Early Experiences with a 3D Model Search Engine
Web3D Symposium, March 2003
Abstract
New acquisition and modeling tools make it easier to create 3D models,
and a ordable and powerful graphics hardware makes it easier to use
them. As a result, the number of 3D models available on the web is
increasing rapidly. How- ever, it is still not as easy to find 3D models
as it is to find, for example, text documents and images. What is needed
is a 3D model search engine, a specialized search engine that targets
3D models. We created a prototype 3D model search engine to investigate
the design and implementation issues. Our search engine can be
partitioned into three main components: (1) acquisition: 3D models have
to be collected from the web, (2) analysis: they have to be analyzed for later
matching, and (3) query processing and matching: an online system has to match
user queries to the collected 3D models. Our site currently indexes
over 36,000 models, of which about 31,000 are freely available. In
addition to a text search interface, it offers several 3D and 2D
shape-based query interfaces. Since it went online one year ago (in November
2001), it has processed over 148,000 searches from 37,800 hosts in 103
different countries. Currently 20-25% of the about 1,000 visitors per
week are returning users. This paper reports on our initial
experiences designing, building, and running the 3D model search engine.
Paper
Citation
Patrick Min, Alex Halderman, Michael Kazhdan, and Thomas Funkhouser.
"Early Experiences with a 3D Model Search Engine."
Web3D Symposium, March 2003.
BibTeX
@inproceedings{Min:2003:EEW, author = "Patrick Min and Alex Halderman and Michael Kazhdan and Thomas Funkhouser", title = "Early Experiences with a {3D} Model Search Engine", booktitle = "Web3D Symposium", year = "2003", month = mar }