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Lapped Textures Emil Praun, Adam Finkelstein, Hugues Hoppe Abstract We present a method for creating texture over an arbitrary surface mesh using an example 2D texture. The approach is to identify interesting regions (texture patches) in the 2D example, and to repeatedly paste them onto the surface until it is completely covered. We call such a collection of overlapping patches a lapped texture. It is rendered using compositing operations, either into a traditional global texture map during a preprocess, or directly with the surface at runtime. The runtime compositing approach avoids resampling artifacts and drastically reduces texture memory requirements. Citation (BibTeX) Emil Praun, Adam Finkelstein, and Hugues Hoppe. Lapped Textures. Proceedings of ACM SIGGRAPH 2000, pp. 465-470, July 2000. Links |