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Computational Highlight Holography

ACM Transactions on Graphics (Proc. SIGGRAPH Asia), December 2010

Christian Regg, Szymon Rusinkiewicz,
Wojciech Matusik, Markus Gross
Abstract

Computational highlight holography converts three-dimensional computer models into mechanical "holograms" fabricated on (specular) reflective or refractive materials. The surface consists of small grooves with patches of paraboloids or hyperboloids, each of which produces a highlight when illuminated by a directional light. Each highlight appears in different places for different view directions, with the correct binocular and motion parallax corresponding to a virtual 3D point position. Our computational pipeline begins with a 3D model and desired view position, samples the model to generate points that depict its features accurately, and computes a maximal set of non-overlapping patches to be embedded in the surface. We provide a preview of the hologram for the user, then fabricate the surface using a computer-controlled engraving machine. We show a variety of different fabricated holograms: reflective, transmissive, and holograms with color and proper shading. We also present extensions to stationary and animated 2D stippled images.
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Citation

Christian Regg, Szymon Rusinkiewicz, Wojciech Matusik, and Markus Gross.
"Computational Highlight Holography."
ACM Transactions on Graphics (Proc. SIGGRAPH Asia) 29(6), December 2010.

BibTeX

@article{Regg:2010:CHH,
   author = "Christian Regg and Szymon Rusinkiewicz and Wojciech Matusik and Markus
      Gross",
   title = "Computational Highlight Holography",
   journal = "ACM Transactions on Graphics (Proc. SIGGRAPH Asia)",
   year = "2010",
   month = dec,
   volume = "29",
   number = "6"
}