Computational Highlight Holography
ACM Transactions on Graphics (Proc. SIGGRAPH Asia), December 2010
Abstract
Computational highlight holography converts three-dimensional
computer models into mechanical "holograms" fabricated on (specular)
reflective or refractive materials. The surface consists of small
grooves with patches of paraboloids or hyperboloids, each of which
produces a highlight when illuminated by a directional light. Each
highlight appears in different places for different view directions,
with the correct binocular and motion parallax corresponding to a
virtual 3D point position. Our computational pipeline begins with a
3D model and desired view position, samples the model to generate
points that depict its features accurately, and computes a maximal
set of non-overlapping patches to be embedded in the surface. We
provide a preview of the hologram for the user, then fabricate the
surface using a computer-controlled engraving machine. We show
a variety of different fabricated holograms: reflective, transmissive,
and holograms with color and proper shading. We also present extensions
to stationary and animated 2D stippled images.
Supplemental Video
- MP4 file (58 MB)
Paper
Citation
Christian Regg, Szymon Rusinkiewicz, Wojciech Matusik, and Markus Gross.
"Computational Highlight Holography."
ACM Transactions on Graphics (Proc. SIGGRAPH Asia) 29(6), December 2010.
BibTeX
@article{Regg:2010:CHH, author = "Christian Regg and Szymon Rusinkiewicz and Wojciech Matusik and Markus Gross", title = "Computational Highlight Holography", journal = "ACM Transactions on Graphics (Proc. SIGGRAPH Asia)", year = "2010", month = dec, volume = "29", number = "6" }