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Aseem AgarwalaData-Driven Iconification 2016

Maneesh AgrawalaVideo Puppetry: A Performative Interface for Cutout Animation2008
Multiscale Shape and Detail Enhancement from Multi-light Image Collections2007

Timo AilaA Hardware Architecture for Surface Splatting2007

Boris AjdinPrinting Spatially-Varying Reflectance2009

Silvana AlbertiModeling the Past Online: Interactive Visualisation of Uncertainty and Phasing2014

Marc AlexaPixelated Image Abstraction2012

Daniel AliagaInteractive Image-Based Rendering Using Feature Globalization2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003

Sean AndersonThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Otto AnshusTools and Applications for Large-Scale Display Walls2005

Paul AsenteDecoBrush: Drawing Structured Decorative Patterns by Example2014

Douglas AshleyAutomatic Triage for a Photo Series2016

Joshua BarczakFast Triangle Reordering for Vertex Locality and Reduced Overdraw2007
Triangle Order Optimization for Graphics Hardware Computation Culling2006

Connelly BarnesDecoBrush: Drawing Structured Decorative Patterns by Example2014
RealPigment: Paint Compositing by Example2014
Stylized Keyframe Animation of Fluid Simulations2014
RealBrush: Painting with Examples of Physical Media2013
PatchMatch: A Fast Randomized Matching Algorithm with Application to Image and Video2011
The PatchMatch Randomized Matching Algorithm for Image Manipulation2011
The Generalized PatchMatch Correspondence Algorithm2010
Video Tapestries with Continuous Temporal Zoom2010
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Video Puppetry: A Performative Interface for Cutout Animation2008
Digital Bas-Relief from 3D Scenes2007

Heather Stoddart BarrosWhere Do People Draw Lines?2012
Where Do People Draw Lines?2008

Zafer BarutcuogluBayesian Aggregation for Hierarchical Genre Classification2007
Hierarchical Shape Classification Using Bayesian Aggregation2006

Ronen BarzelA Framework for Geometric Warps and Deformations2002

Frank BattagliaLighting with Paint2007

Erik BeesonViewpoint-Coded Structured Light2007

Aner Ben-ArtziInverse Shade Trees for Non-Parametric Material Representation and Editing2006

Pierre BénardActive Strokes: Coherent Line Stylization for Animated 3D Models2012
Self-Similar Texture for Coherent Line Stylization2010

Mark D. BenjaminPainting with Triangles2014

Karl vom BergeA Compact Factored Representation of Heterogeneous Subsurface Scattering2006

Sema BerkitenLearning Detail Transfer based on Geometric Features2017
An RGBN Benchmark2016
Capturing, Processing, and Synthesizing Surfaces with Details2016
Semi-Automatic Digital Epigraphy from Images with Normals2015
Alignment of Images Captured Under Different Light Directions2014
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces2014

Amit H. BermanoState of the Art in Methods and Representations for Fabrication-Aware Design2017

Floraine BerthouzozSecondary Motion for Performed 2D Animation2017

Peng BiTools and Applications for Large-Scale Display Walls2005

Nicolas BonneelTime-Lapse Photometric Stereo and Applications2014

Mario BotschA Hardware Architecture for Surface Splatting2007

Doug M. BoyerAlgorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011

Aleksey BoykoEfficient Interfaces for Accurate Annotation of 3D Point Clouds2015
Cheaper by the Dozen: Group Annotation of 3D Data2014
Extracting roads from dense point clouds in large scale urban environment2011

Benedict BrownAutomated View and Path Planning for Scalable Multi-Object 3D Scanning2016
Verification-Minimal Assembly of Fragmented Frescoes2015
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Multi-Feature Matching of Fresco Fragments2010
Global Non-Rigid Alignment of 3-D Scans2007
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines2004

Mark BrowningStylized Keyframe Animation of Fluid Simulations2014

Ian BuckPerformance-Driven Hand-Drawn Animation2000

Michael BurnsEfficient and Comprehensible Visualization of Complex 3-D Scenes2011
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007
Exaggerated Shading for Depicting Shape and Detail2006
Line Drawings from Volume Data2005

Paul CalamiaAdvances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations2009

Ingrid CarlbomA Beam Tracing Method for Interactive Architectural Acoustics2004
Interactive Image-Based Rendering Using Feature Globalization2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003
Validation of Acoustical Simulations in the "Bell Labs Box"2002
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001
Real-Time Acoustic Modeling for Distributed Virtual Environments1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

Antonio Garcia CastanedaVerification-Minimal Assembly of Fragmented Frescoes2015
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011

Siddhartha ChaudhuriCreating Consistent Scene Graphs Using a Probabilistic Grammar2014
Shape2Pose: Human-Centric Shape Analysis 2014
AttribIt: Content Creation with Semantic Attributes2013
Learning Part-based Templates from Large Collections of 3D Shapes2013

Bernard ChazelleA Reflective Symmetry Descriptor for 3D Models2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Triangulation and Shape-Complexity1984

Yuqun ChenTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000

Joyce ChenA Search Engine for 3D Models2003

Xiaobai ChenShape Analysis With Crowdsourced Data2014
Non-parametric texture transfer using MeshMatch 2012
Schelling Points on 3D Surface Meshes2012
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes2010
Mobius Transformations For Global Intrinsic Symmetry Analysis2010
Symmetry Factored Embedding and Distance2010
A Benchmark for 3D Mesh Segmentation2009

Han ChenTools and Applications for Large-Scale Display Walls2005
Data distribution strategies for high-resolution displays2001
Building and Using A Scalable Display Wall System2000

Ming ChuangGradient-Domain Processing of Meshes2016
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions2009

Elizabeth St. ClairAlgorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011

Douglas W. ClarkBuilding and Using A Scalable Display Wall System2000

D. W. ClarkAutomatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000

William ClarksonFingerprinting Blank Paper Using Commodity Scanners2009

Michael F. CohenStylized Video Cubes2002
Video Mosaics2002

Forrester ColeActive Strokes: Coherent Line Stylization for Animated 3D Models2012
Where Do People Draw Lines?2012
Self-Similar Texture for Coherent Line Stylization2010
Two Fast Methods for High-Quality Line Visibility2010
Fast High-Quality Line Visibility2009
How Well Do Line Drawings Depict Shape?2009
Line Drawings of 3D Models2009
Partial Visibility for Stylized Lines2008
Where Do People Draw Lines?2008
Stylized Shadows2007
Directing Gaze in 3D Models with Stylized Focus2006

Perry CookTools and Applications for Large-Scale Display Walls2005
Sound Production and Modeling2002
Synthesizing Sounds From Physically Based Motion2001
Building and Using A Scalable Display Wall System2000

Wagner Toledo CorrêaTexture Mapping for Cel Animation1998

Wagner T. CorreaNon-Photorealistic Virtual Environments2000

Lawrence CowsarMAPS: Multiresolution Adaptive Parameterization of Surfaces1998

Brian CurlessThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Eugene d'EonA Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008

Stefanos DamianakisBuilding and Using A Scalable Display Wall System2000

Ingrid DaubechiesAlgorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011
Symmetry Factored Embedding and Distance2010

Philip L. DavidsonCoherent Stylized Silhouettes2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

James DavisA Context-Aware Light Source2010
Viewpoint-Coded Structured Light2007
Efficiently Combining Positions and Normals for Precise 3D Geometry2005
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2005
Spacetime Stereo: A Unifying Framework for Depth from Triangulation2003
The Digital Michelangelo Project: 3D Scanning of Large Statues2000

Paul DebevecDynamic Shape Capture using Multi-View Photometric Stereo2009

Doug DeCarloPixelated Image Abstraction2012
How Well Do Line Drawings Depict Shape?2009
Highlight Lines for Conveying Shape2007
Directing Gaze in 3D Models with Stylized Focus2006
Exaggerated Shading for Depicting Shape and Detail2006
Line Drawings from Volume Data2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Suggestive Contours for Conveying Shape2003

Christopher DeCoroDensity-based Outlier Rejection in Monte Carlo Rendering2010
Rendering Filters for Controlling Detail and Creating Effects2009
Advanced Interactive Medical Visualization on the GPU2008
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail2008
Bayesian Aggregation for Hierarchical Genre Classification2007
Real-time Mesh Simplification Using the GPU2007
Stylized Shadows2007
Hierarchical Shape Classification Using Bayesian Aggregation2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Pose-independent Simplification of Articulated Meshes2005
XFastMesh: Fast View-dependent Meshing from External Memory2002

Jia DengDigital Bas-Relief from 3D Scenes2007

Stephen DiVerdiVoCo: Text-based Insertion and Replacement in Audio Narration2017
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
IsoMatch: Creating Informative Grid Layouts2015
Palette-based Photo Recoloring2015
Painting with Triangles2014
RealPigment: Paint Compositing by Example2014
Learning Part-based Templates from Large Collections of 3D Shapes2013
RealBrush: Painting with Examples of Physical Media2013
Exploring Collections of 3D Models using Fuzzy Correspondences2012
HelpingHand: Example-based Stroke Stylization2012

David DobkinLearning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008
Modeling by Example2004
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Multiresolution Mesh Morphing1999
MAPS: Multiresolution Adaptive Parameterization of Surfaces1998
Computing the Discrepancy with Applications to Supersampling Patterns1996
Visualization of geometric algorithms1995
Continuous Algorithms for Visibility: The Space Searching Approach1993
Random-Edge Discrepancy of Supersampling Patterns1993
Detecting the interection of convex objects in the plane1991
LEFTY: A Two-view Editor for Technical Pictures1991
A Viewer for Mathematical Structures and Surfaces in 3D1990
Contour Tracing by Piecewise Linear Approximations1990
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

David DohanLearning Hierarchical Semantic Segmentations of LIDAR Data2015

Craig DonnerA Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin2008

Christos DoumasAnalyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Analyzing Fracture Patterns in Theran Wall Paintings2010
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings2008

Philip DutréTools for Virtual Reassembly of Fresco Fragments2012
Tools for Virtual Reassembly of Fresco Fragments2010
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006

Gary ElboValidation of Acoustical Simulations in the "Bell Labs Box"2002

Gary ElkoA Beam Tracing Method for Interactive Architectural Acoustics2004
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998

David EppsteinComputing the Discrepancy with Applications to Supersampling Patterns1996

Georg EsslSynthesizing Sounds From Physically Based Motion2001
Building and Using A Scalable Display Wall System2000

Xinyi FanAutomated View and Path Planning for Scalable Multi-Object 3D Scanning2016
Semi-Automatic Digital Epigraphy from Images with Normals2015
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces2014

Daniel B. FasnachtA Hardware Architecture for Surface Splatting2007

Raanan FattalMultiscale Shape and Detail Enhancement from Multi-light Image Collections2007

Norbert FelberA Hardware Architecture for Surface Splatting2007

Rebecca FiebrinkMalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
Bayesian Aggregation for Hierarchical Genre Classification2007

Adam FinkelsteinSecondary Motion for Performed 2D Animation2017
Simulating Strategy and Dexterity for Puzzle Games2017
Triggering Artwork Swaps for Live Animation2017
VoCo: Text-based Insertion and Replacement in Audio Narration2017
Automatic Triage for a Photo Series2016
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
Perspective-aware Manipulation of Portrait Photos2016
Finding Distractors In Images2015
IsoMatch: Creating Informative Grid Layouts2015
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
Palette-based Photo Recoloring2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014
DecoBrush: Drawing Structured Decorative Patterns by Example2014
Painting with Triangles2014
RealPigment: Paint Compositing by Example2014
Stylized Keyframe Animation of Fluid Simulations2014
A No-Reference Metric for Evaluating the Quality of Motion Deblurring2013
RealBrush: Painting with Examples of Physical Media2013
Active Strokes: Coherent Line Stylization for Animated 3D Models2012
HelpingHand: Example-based Stroke Stylization2012
Pixelated Image Abstraction2012
Where Do People Draw Lines?2012
Perceptual models of viewpoint preference2011
The PatchMatch Randomized Matching Algorithm for Image Manipulation2011
Interactive Painterly Stylization of Images, Videos and 3D Animations2010
Self-Similar Texture for Coherent Line Stylization2010
Sketcha: A Captcha Based on Line Drawings of 3D Models2010
The Generalized PatchMatch Correspondence Algorithm2010
Two Fast Methods for High-Quality Line Visibility2010
Video Tapestries with Continuous Temporal Zoom2010
Fast High-Quality Line Visibility2009
Fingerprinting Blank Paper Using Commodity Scanners2009
How Well Do Line Drawings Depict Shape?2009
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing2009
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes2008
Partial Visibility for Stylized Lines2008
Video Puppetry: A Performative Interface for Cutout Animation2008
Where Do People Draw Lines?2008
Digital Bas-Relief from 3D Scenes2007
Illustration of Complex Real-World Objects using Images with Normals2007
Lighting with Paint2007
Stylized Shadows2007
Directing Gaze in 3D Models with Stylized Focus2006
Line Drawings from Volume Data2005
Tools and Applications for Large-Scale Display Walls2005
Interactive Rendering of Suggestive Contours with Temporal Coherence2004
Coherent Stylized Silhouettes2003
Suggestive Contours for Conveying Shape2003
A Framework for Geometric Warps and Deformations2002
A Reflective Symmetry Descriptor2002
Fine Tone Control in Hardware Hatching2002
Improving Progressive View-dependent Isosurface Propagation2002
Stylized Video Cubes2002
Video Mosaics2002
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Data distribution strategies for high-resolution displays2001
Progressive View-Dependent Isosurface Propagation2001
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000
Building and Using A Scalable Display Wall System2000
Lapped Textures2000
Non-Photorealistic Virtual Environments2000
Performance-Driven Hand-Drawn Animation2000
Shadows for Cel Animation2000
Robust Mesh Watermarking1999
Texture Mapping for Cel Animation1998
Multiperspective Panoramas for Cel Animation1997
Multiresolution Video1996
Fast Multiresolution Image Querying1995
Multiresolution Curves1994

Matthew FisherExample-based Synthesis of 3D Object Arrangements2012

Cyril FlaigA Hardware Architecture for Surface Splatting2007

Celeste FowlerPartitioning and Ordering Large Radiosity Computations1994

Ohad FriedPerspective-aware Manipulation of Portrait Photos2016
Finding Distractors In Images2015
IsoMatch: Creating Informative Grid Layouts2015
Palette-based Photo Recoloring2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014

Martin FuchsDesign and Fabrication of Faceted Mirror Arrays for Light Field Capture2013
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture2012
A Context-Aware Light Source2010
Physical Reproduction of Materials with Specified Subsurface Scattering2010
Real-time temporal shaping of high-speed video streams2010

Brian FujitoShadows for Cel Animation2000

Duane FulkThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Thomas FunkhouserState of the Art in Methods and Representations for Fabrication-Aware Design2017
Fine-to-Coarse Global Registration of RGB-D Scans2016
Composition-Aware Scene Optimization for Product Images2015
Learning Hierarchical Semantic Segmentations of LIDAR Data2015
Style Compatibility for 3D Furniture Models2015
Verification-Minimal Assembly of Fragmented Frescoes2015
Cheaper by the Dozen: Group Annotation of 3D Data2014
Creating Consistent Scene Graphs Using a Probabilistic Grammar2014
Shape2Pose: Human-Centric Shape Analysis 2014
AttribIt: Content Creation with Semantic Attributes2013
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
Example-based Synthesis of 3D Object Arrangements2012
Exploring Collections of 3D Models using Fuzzy Correspondences2012
Finding Surface Correspondences Using Symmetry Axis Curves2012
Non-parametric texture transfer using MeshMatch 2012
Schelling Points on 3D Surface Meshes2012
Where Do People Draw Lines?2012
Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011
Blended Intrinsic Maps2011
Extracting roads from dense point clouds in large scale urban environment2011
Global Consistency in the Automatic Assembly of Fragmented Artefacts2011
Learning How to Match Fresco Fragments2011
Learning How to Match Fresco Fragments2011
Analyzing Fracture Patterns in Theran Wall Paintings2010
Biharmonic Distance2010
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes2010
Mobius Transformations For Global Intrinsic Symmetry Analysis2010
Multi-Feature Matching of Fresco Fragments2010
Symmetry Factored Embedding and Distance2010
A Benchmark for 3D Mesh Segmentation2009
Consistent Segmentation of 3D Models2009
How Well Do Line Drawings Depict Shape?2009
Interior Distance Using Barycentric Coordinates2009
Min-Cut Based Segmentation of Point Clouds2009
Mobius Voting for Surface Correspondence2009
Shape-based Recognition of 3D Point Clouds in Urban Environments2009
Symmetry-Aware Mesh Processing2009
Randomized Cuts for 3D Mesh Analysis2008
Sketch-Based Search and Composition of 3D Models2008
Where Do People Draw Lines?2008
Distinctive Regions of 3D Surfaces2007
Symmetry-Aware Mesh Processing2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006
Partial Matching of 3D Shapes with Priority-Driven Search2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval2006
Shape-Based Retrieval and Analysis of 3D Models2005
Tools and Applications for Large-Scale Display Walls2005
A Beam Tracing Method for Interactive Architectural Acoustics2004
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
A Painting Interface for Interactive Surface Deformations2004
Modeling by Example2004
Shape Matching and Anisotropy2004
Symmetry Descriptors and 3D Shape Matching2004
The Princeton Shape Benchmark2004
A Painting Interface for Interactive Surface Deformations2003
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Interactive Image-Based Rendering Using Feature Globalization2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments2003
A Reflective Symmetry Descriptor2002
Shape Distributions2002
Validation of Acoustical Simulations in the "Bell Labs Box"2002
Data distribution strategies for high-resolution displays2001
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction2001
Building and Using A Scalable Display Wall System2000
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs2000
Non-Photorealistic Virtual Environments2000
Priority-Driven Acoustic Modeling for Virtual Environments2000
A visibility algorithm for hybrid geometry- and image-based modeling and rendering1999
Load balancing for multi-projector rendering systems1999
Real-Time Acoustic Modeling for Distributed Virtual Environments1999
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments1998
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data1997
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods1996
Database Management for Interactive Display of Large Architectural Models1996
RING: A Client-Server System for Multi-User Virtual Environments1995
Partitioning and Ordering Large Radiosity Computations1994
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments1993
Management of large amounts of data in interactive building walkthroughs1992

Natasha GelfandGeometrically Stable Sampling for the ICP Algorithm2003

Timothy GerstnerPixelated Image Abstraction2012

Stephen GiguereAttribIt: Content Creation with Semantic Attributes2013

Yotam GingoldPixelated Image Abstraction2012

Jeremy GinsbergThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Matt GinztonThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

Aleksey GolovinskiyWhere Do People Draw Lines?2012
Analysis of Global Properties of Shapes2010
Self-Similar Texture for Coherent Line Stylization2010
A Benchmark for 3D Mesh Segmentation2009
Consistent Segmentation of 3D Models2009
Min-Cut Based Segmentation of Point Clouds2009
Shape-based Recognition of 3D Point Clouds in Urban Environments2009
Symmetry-Aware Mesh Processing2009
Randomized Cuts for 3D Mesh Analysis2008
Where Do People Draw Lines?2008
Symmetry-Aware Mesh Processing2007
Symmetry-Enhanced Remeshing of Surfaces2007
A Planar-Reflective Symmetry Transform for 3D Shapes2006
A Statistical Model for Synthesis of Detailed Facial Geometry2006

Luc Van GoolTools for Virtual Reassembly of Fresco Fragments2012
Tools for Virtual Reassembly of Fresco Fragments2010

Tyler GrantVideo Mosaics2002

Eduard GroellerFeature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007

Markus GrossComputational Highlight Holography2010
A Hardware Architecture for Surface Splatting2007

Jinwei GuPrinting Spatially-Varying Reflectance2009

Leonidas GuibasShape2Pose: Human-Centric Shape Analysis 2014
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

Anoop GuptaTools and Applications for Large-Scale Display Walls2005

Sunil HadapShape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence2017

Martin HaidacherFeature Emphasis and Contextual Cutaways for Multimodal Medical Visualization2007

Maciej HalberLearning Detail Transfer based on Geometric Features2017
Fine-to-Coarse Global Registration of RGB-D Scans2016
IsoMatch: Creating Informative Grid Layouts2015

Alex HaldermanA Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003

Olaf Hall-HoltReal-Time 3D Model Acquisition2002
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects2001

Pat HanrahanExample-based Synthesis of 3D Object Arrangements2012
Partitioning and Ordering Large Radiosity Computations1994

Milos HasanPhysical Reproduction of Materials with Specified Subsurface Scattering2010

Simon HeinzleA Hardware Architecture for Surface Splatting2007

Nadia HeningerFingerprinting Blank Paper Using Commodity Scanners2009

John HershbergerAn Efficient Algorithm for Finding the CSG Representation of a Simple Polygon1988

Aaron HertzmannStyle Compatibility for 3D Furniture Models2015

Matthew HibbsTools and Applications for Large-Scale Display Walls2005

Hugues HoppeFine Tone Control in Hardware Hatching2002
Real-Time Fur over Arbitrary Surfaces2001
Real-Time Hatching2001
Displaced Subdivision Surfaces2000
Lapped Textures2000
Robust Mesh Watermarking1999

Timothy HouselBuilding and Using A Scalable Display Wall System2000

T. C. HouselAutomatic alignment of high-resolution multi-projector displays using an uncalibrated camera2000

Qi-Xing HuangCreating Consistent Scene Graphs Using a Probabilistic Grammar2014

John F. HughesWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002
Multiperspective Panoramas for Cel Animation1997

Leslie IkemotoGeometrically Stable Sampling for the ICP Algorithm2003

J. IncerpiTriangulation and Shape-Complexity1984

Aaron IsaksenSimulating Strategy and Dexterity for Puzzle Games2017

David JacobsA Search Engine for 3D Models2003

Charles E. JacobsMultiresolution Video1996
Fast Multiresolution Image Querying1995

Charles JacobsPerformance-Driven Hand-Drawn Animation2000

Wenzel JakobGoal-Based Caustics2011

Wojciech JaroszGoal-Based Caustics2011

Robert J. JensenA Framework for Geometric Warps and Deformations2002
Texture Mapping for Cel Animation1998

Jukka JernvallAlgorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces2011

Zeyu JinVoCo: Text-based Insertion and Replacement in Audio Narration2017
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection2016
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance2015
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting2014

Markus KaecheleDesign and Fabrication of Faceted Mirror Arrays for Light Field Capture2013
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture2012

Hubert KaeslinA Hardware Architecture for Surface Splatting2007

Michael KallayImproving the Two-Pass Resampling Algorithm2003

Robert D. KalninsWYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation2004
Coherent Stylized Silhouettes2003
WYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Evangelos KalogerakisAttribIt: Content Creation with Semantic Attributes2013

Sagi KatzHierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts2003

M. KazhdanA Reflective Symmetry Descriptor2002

Michael KazhdanGradient-Domain Processing of Meshes2016
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions2009
Shape-Based Retrieval and Analysis of 3D Models2005
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models2004
Modeling by Example2004
Shape Matching and Anisotropy2004
Shape Representations and Algorithms for 3D Model Retrieval2004
Symmetry Descriptors and 3D Shape Matching2004
The Princeton Shape Benchmark2004
A Reflective Symmetry Descriptor for 3D Models2003
A Search Engine for 3D Models2003
Early Experiences with a 3D Model Search Engine2003
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
Non-Photorealistic Virtual Environments2000

William KieferModeling by Example2004

Vladimir G. KimCreating Consistent Scene Graphs Using a Probabilistic Grammar2014
Shape2Pose: Human-Centric Shape Analysis 2014
Learning Part-based Templates from Large Collections of 3D Shapes2013
Exploring Collections of 3D Models using Fuzzy Correspondences2012
Finding Surface Correspondences Using Symmetry Axis Curves2012
Simple Formulas for Quasiconformal Plane Deformations2012
Symmetry-Guided Texture Synthesis and Manipulation2012
Shape-based Recognition of 3D Point Clouds in Urban Environments2009

Kenrick KinDirecting Gaze in 3D Models with Stylized Focus2006

Janek KlaweLine Drawings from Volume Data2005

Allison W. KleinStylized Video Cubes2002
Video Mosaics2002
Non-Photorealistic Virtual Environments2000

Allison KleinIsoluminant Color Picking for Non-Photorealistic Rendering2005
Building and Using A Scalable Display Wall System2000
Performance-Driven Hand-Drawn Animation2000

David KollerThe Digital Michelangelo Project: 3D Scanning of Large Statues2000

E. KoutsofiosLEFTY: A Two-view Editor for Technical Pictures1991

Michael A. KowalskiWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Robert KubliValidation of Acoustical Simulations in the "Bell Labs Box"2002

Lara LakenTools for Virtual Reassembly of Fresco Fragments2012
Tools for Virtual Reassembly of Fresco Fragments2010

Jason LawrencePrinciples of Appearance Acquisition and Representation2009
Printing Spatially-Varying Reflectance2009
Accelerating Real-Time Shading with Reverse Reprojection Caching2007
A Compact Factored Representation of Heterogeneous Subsurface Scattering2006
Acquisition and Representation of Material Appearance for Editing and Rendering2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling2005
Isoluminant Color Picking for Non-Photorealistic Rendering2005
A Painting Interface for Interactive Surface Deformations2004
Efficient BRDF Importance Sampling Using a Factored Representation2004
A Painting Interface for Interactive Surface Deformations2003
Improving the Two-Pass Resampling Algorithm2003

Aaron LeeDisplaced Subdivision Surfaces2000
Multiresolution Mesh Morphing1999

Aaron W. F. LeeMAPS: Multiresolution Adaptive Parameterization of Surfaces1998

Joseph C. LeeWYSIWYG NPR: Drawing Strokes Directly on 3D Models2002

Carolina L. A. Paes LemePrinting Anisotropic Appearance with Magnetic Flakes2017

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Goal-Based Caustics2011
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Exaggerated Shading for Depicting Shape and Detail2006
Inverse Shade Trees for Non-Parametric Material Representation and Editing2006
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling2005
Atomic Volumes for Mesh Completion2005
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Pose-independent Simplification of Articulated Meshes2005
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Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors2003
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Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects2001
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Kevin SanikHow Well Do Line Drawings Depict Shape?2009

Anthony SantellaDirecting Gaze in 3D Models with Stylized Focus2006
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Eli ShechtmanPerspective-aware Manipulation of Portrait Photos2016
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Distinctive Regions of 3D Surfaces2007
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Partial Matching of 3D Shapes with Priority-Driven Search2006
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval2006
Shape-Based Retrieval and Analysis of 3D Models2005
Modeling by Example2004
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Hijung ShinAnalyzing and Simulating Fracture Patterns of Theran Wall Paintings2012
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