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Capturing, Processing, and Synthesizing Surfaces with Details
Princeton University, July 2016

Sema Berkiten


Geometry acquisition and processing have become increasingly popular in computer graphics and vision, with demand for high-quality models driven by advances in 3D printing, realistic real-time renderings of 3D avatars in video games, digital libraries for historical objects etc. In this thesis, we focus on techniques to produce and process detailed geometry including acquisition of real world objects, processing and fusing the captured data, and synthesizing new surfaces from existing ones.

Citation (BibTeX)

Sema Berkiten. Capturing, Processing, and Synthesizing Surfaces with Details. PhD Thesis, Princeton University, July 2016.