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Progressive View-Dependent Isosurface Propagation
IEEE TCVG Symposium on Visualization (VisSym 2001), May 2001

Zhiyan Liu, Adam Finkelstein, Kai Li


Abstract

This paper proposes a new isosurface extraction algorithm that extracts portions of the isosurface in a view-dependent manner by ray casting and propagation. The algorithm casts rays through a volume to find visible active cells as seeds and then propagates their polygonal isosurface into the neighboring cells. Small pieces of the isosurface are generated by distance-limited propagation and joined together to form the final surface. We demonstrate that this progressive algorithm generates an approximate result quickly and refines it to the final correct image over time. In addition, the algorithm scales with the resolution of the display and supports adaptive-resolution visualization.

Citation (BibTeX)

Zhiyan Liu, Adam Finkelstein, and Kai Li. Progressive View-Dependent Isosurface Propagation. IEEE TCVG Symposium on Visualization (VisSym 2001), May 2001.