Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric
Computer Graphics Forum (Proc. Eurographics Symposium on Rendering), June 2012
Abstract
Recent spatially varying reflectance (svBRDF) printing systems can reproduce an input document as a combination of matte, glossy and metallic inks. Due to the limited number of inks, this reproduction process incurs
some distortion. In this work, we present an svBRDF gamut mapping algorithm that minimizes distortions in the
angular and spatial domains. To preserve a material’s perceived variation with lighting and view, we introduce
an improved BRDF similarity metric that builds on both experimental results on reflectance perception and on
the statistics of natural lighting environments. Our experiments show better preservation of object color and highlights, as validated quantitatively as well as through a perceptual study. As for the spatial domain, we show how to
adapt traditional color gamut mapping methods to svBRDFs. Our solution takes into account the contrast between
regions, achieving better preservation of textures and edges.
Paper
Supplementary Material
- High-resolution versions of figures: ZIP file
Citation
Thiago Pereira and Szymon Rusinkiewicz.
"Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric."
Computer Graphics Forum (Proc. Eurographics Symposium on Rendering) 31(4), June 2012.
BibTeX
@article{Pereira:2012:GMS, author = "Thiago Pereira and Szymon Rusinkiewicz", title = "Gamut Mapping Spatially Varying Reflectance with an Improved {BRDF} Similarity Metric", journal = "Computer Graphics Forum (Proc. Eurographics Symposium on Rendering)", year = "2012", month = jun, volume = "31", number = "4" }