Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces
IEEE International Conference on 3D Vision (3DV), December 2014
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Abstract
We propose an approach to enhance rough 3D geometry with fine details obtained from multiple normal maps. We begin with unaligned 2D normal maps and rough geome- try, and automatically optimize the alignments through 2-step iterative registration algorithm. We then map the normals onto the surface, correcting and seamlessly blending them together. Finally, we optimize the geometry to produce high-quality 3D models that incorporate the high-frequency details from the normal maps. We demonstrate that our algorithm improves upon the results produced by some well-known algorithms: Poisson surface reconstruction [1] and the algorithm proposed by Nehab et al. [2].
Paper
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Supplemental Material
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Citation
Sema Berkiten, Xinyi Fan, and Szymon Rusinkiewicz.
"Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces."
IEEE International Conference on 3D Vision (3DV), pp. 440-447, December 2014.
BibTeX
@article{Berkiten:2014:MCM, author = "Sema Berkiten and Xinyi Fan and Szymon Rusinkiewicz", title = "{Merge2-3D}: Combining Multiple Normal Maps with {3D} Surfaces", journal = "IEEE International Conference on 3D Vision (3DV)", year = "2014", month = dec, pages = "440--447" }