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Sorted by: year | author
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| Ryan P. Adams | Gradient-Based Dovetail Joint Shape Optimization for Stiffness | 2023 |
| More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
| Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate | 2021 |
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| Otto Anshus | Tools and Applications for Large-Scale Display Walls | 2005 |
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| Mingru Bai | DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding | 2017 |
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| Elena Balashova | Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
| Learning A Stroke‐Based Representation for Fonts | 2019 |
| Generating Synthetic X-ray Images of a Person from the Surface Geometry | 2018 |
| Structure-Aware Shape Synthesis | 2018 |
| IsoMatch: Creating Informative Grid Layouts | 2015 |
|
| Connelly Barnes | White Box Search over Audio Synthesizer Parameters | 2023 |
| A𝛿: Autodiff for Discontinuous Programs – Applied to Shaders | 2022 |
| Learning from Shader Program Traces | 2022 |
| DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
| RealPigment: Paint Compositing by Example | 2014 |
| Stylized Keyframe Animation of Fluid Simulations | 2014 |
| RealBrush: Painting with Examples of Physical Media | 2013 |
| PatchMatch: A Fast Randomized Matching Algorithm with Application to Image and Video | 2011 |
| The PatchMatch Randomized Matching Algorithm for Image Manipulation | 2011 |
| The Generalized PatchMatch Correspondence Algorithm | 2010 |
| Video Tapestries with Continuous Temporal Zoom | 2010 |
| PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing | 2009 |
| Video Puppetry: A Performative Interface for Cutout Animation | 2008 |
| Digital Bas-Relief from 3D Scenes | 2007 |
|
| Zafer Barutcuoglu | Bayesian Aggregation for Hierarchical Genre Classification | 2007 |
| Hierarchical Shape Classification Using Bayesian Aggregation | 2006 |
|
| Frank Battaglia | Lighting with Paint | 2007 |
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| Ruairidh Battleday | Human uncertainty makes classification more robust | 2019 |
|
| Sema Berkiten | Learning Detail Transfer based on Geometric Features | 2017 |
| An RGBN Benchmark | 2016 |
| Capturing, Processing, and Synthesizing Surfaces with Details | 2016 |
| Semi-Automatic Digital Epigraphy from Images with Normals | 2015 |
| Alignment of Images Captured Under Different Light Directions | 2014 |
| Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces | 2014 |
|
| Amit H. Bermano | Learning A Stroke‐Based Representation for Fonts | 2019 |
| ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
| State of the Art in Methods and Representations for Fabrication-Aware Design | 2017 |
|
| Peng Bi | Tools and Applications for Large-Scale Display Walls | 2005 |
|
| Aleksey Boyko | Efficient Interfaces for Accurate Annotation of 3D Point Clouds | 2015 |
| Cheaper by the Dozen: Group Annotation of 3D Data | 2014 |
| Extracting roads from dense point clouds in large scale urban environment | 2011 |
|
| Benedict Brown | Efficient Spatially Adaptive Convolution and Correlation | 2020 |
| Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
| Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
| Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Multi-Feature Matching of Fresco Fragments | 2010 |
| Global Non-Rigid Alignment of 3-D Scans | 2007 |
| Non-Rigid Range-Scan Alignment Using Thin-Plate Splines | 2004 |
|
| Mark Browning | Stylized Keyframe Animation of Fluid Simulations | 2014 |
|
| Ian Buck | Performance-Driven Hand-Drawn Animation | 2000 |
|
| Michael Burns | Efficient and Comprehensible Visualization of Complex 3-D Scenes | 2011 |
| A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
| Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes | 2008 |
| Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization | 2007 |
| Exaggerated Shading for Depicting Shape and Detail | 2006 |
| Line Drawings from Volume Data | 2005 |
|
| Paul Calamia | DPLM: A Deep Perceptual Spatial-Audio Localization Metric | 2021 |
| Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations | 2009 |
|
| Angel X. Chang | Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
| Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes | 2017 |
| Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments | 2017 |
| ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
| Semantic Scene Completion from a Single Depth Image | 2017 |
| ShapeNet: An Information-Rich 3D Model Repository | 2015 |
|
| Bernard Chazelle | A Reflective Symmetry Descriptor for 3D Models | 2003 |
| A Reflective Symmetry Descriptor | 2002 |
| Shape Distributions | 2002 |
| Triangulation and Shape-Complexity | 1984 |
|
| Chenyi Chen | DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
|
| Joyce Chen | A Search Engine for 3D Models | 2003 |
|
| Weifeng Chen | Learning Single-Image Depth from Videos using Quality Assessment Networks | 2019 |
|
| Xiaobai Chen | Shape Analysis With Crowdsourced Data | 2014 |
| Non-parametric texture transfer using MeshMatch | 2012 |
| Schelling Points on 3D Surface Meshes | 2012 |
| Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes | 2010 |
| Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
| Symmetry Factored Embedding and Distance | 2010 |
| A Benchmark for 3D Mesh Segmentation | 2009 |
|
| Douglas W. Clark | Building and Using A Scalable Display Wall System | 2000 |
|
| William Clarkson | Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
|
| Forrester Cole | Learning Shape Templates with Structured Implicit Functions | 2019 |
| Unsupervised Training for 3D Morphable Model Regression | 2018 |
| Active Strokes: Coherent Line Stylization for Animated 3D Models | 2012 |
| Where Do People Draw Lines? | 2012 |
| Self-Similar Texture for Coherent Line Stylization | 2010 |
| Two Fast Methods for High-Quality Line Visibility | 2010 |
| Fast High-Quality Line Visibility | 2009 |
| How Well Do Line Drawings Depict Shape? | 2009 |
| Line Drawings of 3D Models | 2009 |
| Partial Visibility for Stylized Lines | 2008 |
| Where Do People Draw Lines? | 2008 |
| Stylized Shadows | 2007 |
| Directing Gaze in 3D Models with Stylized Focus | 2006 |
|
| Perry Cook | Tools and Applications for Large-Scale Display Walls | 2005 |
| Sound Production and Modeling | 2002 |
| Synthesizing Sounds From Physically Based Motion | 2001 |
| Building and Using A Scalable Display Wall System | 2000 |
|
| Angela Dai | Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
|
| Ingrid Daubechies | Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces | 2011 |
| Symmetry Factored Embedding and Distance | 2010 |
|
| Doug DeCarlo | Pixelated Image Abstraction | 2012 |
| How Well Do Line Drawings Depict Shape? | 2009 |
| Highlight Lines for Conveying Shape | 2007 |
| Directing Gaze in 3D Models with Stylized Focus | 2006 |
| Exaggerated Shading for Depicting Shape and Detail | 2006 |
| Line Drawings from Volume Data | 2005 |
| Interactive Rendering of Suggestive Contours with Temporal Coherence | 2004 |
| Suggestive Contours for Conveying Shape | 2003 |
|
| Christopher DeCoro | Density-based Outlier Rejection in Monte Carlo Rendering | 2010 |
| Rendering Filters for Controlling Detail and Creating Effects | 2009 |
| Advanced Interactive Medical Visualization on the GPU | 2008 |
| Subtractive Shadows: A Flexible Framework for Shadow Level of Detail | 2008 |
| Bayesian Aggregation for Hierarchical Genre Classification | 2007 |
| Real-time Mesh Simplification Using the GPU | 2007 |
| Stylized Shadows | 2007 |
| Hierarchical Shape Classification Using Bayesian Aggregation | 2006 |
| Inverse Shade Trees for Non-Parametric Material Representation and Editing | 2006 |
| Pose-independent Simplification of Articulated Meshes | 2005 |
| XFastMesh: Fast View-dependent Meshing from External Memory | 2002 |
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| Jia Deng | Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees | 2025 |
| Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
| CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
| D3D: Distilled 3D Networks for Video Action Recognition | 2019 |
| DeepV2D: Video to Depth with Differentiable Structure from Motion | 2019 |
| Generative Modeling for Small-Data Object Detection | 2019 |
| Identifying Visible Actions in Lifestyle Vlogs | 2019 |
| Learning Single-Image Depth from Videos using Quality Assessment Networks | 2019 |
| Learning to Generate Synthetic 3D Training Data through Hybrid Gradient | 2019 |
| Learning to Prove Theorems via Interacting with Proof Assistants | 2019 |
| MeshAdv: Adversarial Meshes for Visual Recognition | 2019 |
| SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition | 2019 |
| CornerNet: Detecting Objects as Paired Keypoints | 2018 |
| Digital Bas-Relief from 3D Scenes | 2007 |
|
| David Dobkin | Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
| Modeling by Example | 2004 |
| A Reflective Symmetry Descriptor for 3D Models | 2003 |
| A Search Engine for 3D Models | 2003 |
| A Reflective Symmetry Descriptor | 2002 |
| Shape Distributions | 2002 |
| Multiresolution Mesh Morphing | 1999 |
| MAPS: Multiresolution Adaptive Parameterization of Surfaces | 1998 |
| Computing the Discrepancy with Applications to Supersampling Patterns | 1996 |
| Visualization of geometric algorithms | 1995 |
| Continuous Algorithms for Visibility: The Space Searching Approach | 1993 |
| Random-Edge Discrepancy of Supersampling Patterns | 1993 |
| Detecting the interection of convex objects in the plane | 1991 |
| LEFTY: A Two-view Editor for Technical Pictures | 1991 |
| A Viewer for Mathematical Structures and Surfaces in 3D | 1990 |
| Contour Tracing by Piecewise Linear Approximations | 1990 |
| An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon | 1988 |
|
| David Dohan | Learning Hierarchical Semantic Segmentations of LIDAR Data | 2015 |
|
| Georg Essl | Synthesizing Sounds From Physically Based Motion | 2001 |
| Building and Using A Scalable Display Wall System | 2000 |
|
| Xinyi Fan | ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
| View and Path Planning for Scaling 3D Acquisition to Many Objects | 2018 |
| Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
| Semi-Automatic Digital Epigraphy from Images with Normals | 2015 |
| Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces | 2014 |
|
| Berthy Feng | Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
|
| Rebecca Fiebrink | MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
| Bayesian Aggregation for Hierarchical Genre Classification | 2007 |
|
| Adam Finkelstein | DiTVC: One-Shot Voice Conversion via Diffusion Transformer with Environment and Speaking Rate Cloning | 2025 |
| Temporally Smooth Mesh Extraction for Procedural Scenes with Long-Range Camera Trajectories using Spacetime Octrees | 2025 |
| CoRN: Co-trained Full- and No-Reference Speech Quality Assessment | 2024 |
| GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion | 2024 |
| White Box Search over Audio Synthesizer Parameters | 2023 |
| A𝛿: Autodiff for Discontinuous Programs – Applied to Shaders | 2022 |
| Audio Similarity is Unreliable as a Proxy for Audio Quality | 2022 |
| Controllable Speech Representation Learning via Voice Conversion and AIC Loss | 2022 |
| Learning from Shader Program Traces | 2022 |
| SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference | 2022 |
| Bandwidth Extension is All You Need | 2021 |
| CDPAM: Contrastive learning for perceptual audio similarity | 2021 |
| HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features | 2021 |
| A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences | 2020 |
| Acoustic Matching by Embedding Impulse Responses | 2020 |
| Editing Self-Image | 2020 |
| HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks | 2020 |
| Pose2Pose: Pose Selection and Transfer for 2D Character Animation | 2020 |
| High-Precision Localization Using Ground Texture | 2019 |
| Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
| Perceptually-motivated Environment-specific Speech Enhancement | 2019 |
| Text-based Editing of Talking-head Video | 2019 |
| A Mixed-Initiative Interface for Animating Static Pictures | 2018 |
| FFTNet: a Real-Time Speaker-Dependent Neural Vocoder | 2018 |
| PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup | 2018 |
| Secondary Motion for Performed 2D Animation | 2017 |
| Simulating Strategy and Dexterity for Puzzle Games | 2017 |
| Triggering Artwork Swaps for Live Animation | 2017 |
| VoCo: Text-based Insertion and Replacement in Audio Narration | 2017 |
| Automatic Triage for a Photo Series | 2016 |
| CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection | 2016 |
| Perspective-aware Manipulation of Portrait Photos | 2016 |
| Finding Distractors In Images | 2015 |
| IsoMatch: Creating Informative Grid Layouts | 2015 |
| MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
| Palette-based Photo Recoloring | 2015 |
| TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
| AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
| DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
| Painting with Triangles | 2014 |
| RealPigment: Paint Compositing by Example | 2014 |
| Stylized Keyframe Animation of Fluid Simulations | 2014 |
| A No-Reference Metric for Evaluating the Quality of Motion Deblurring | 2013 |
| RealBrush: Painting with Examples of Physical Media | 2013 |
| Active Strokes: Coherent Line Stylization for Animated 3D Models | 2012 |
| HelpingHand: Example-based Stroke Stylization | 2012 |
| Pixelated Image Abstraction | 2012 |
| Where Do People Draw Lines? | 2012 |
| Perceptual models of viewpoint preference | 2011 |
| The PatchMatch Randomized Matching Algorithm for Image Manipulation | 2011 |
| Interactive Painterly Stylization of Images, Videos and 3D Animations | 2010 |
| Self-Similar Texture for Coherent Line Stylization | 2010 |
| Sketcha: A Captcha Based on Line Drawings of 3D Models | 2010 |
| The Generalized PatchMatch Correspondence Algorithm | 2010 |
| Two Fast Methods for High-Quality Line Visibility | 2010 |
| Video Tapestries with Continuous Temporal Zoom | 2010 |
| Fast High-Quality Line Visibility | 2009 |
| Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
| How Well Do Line Drawings Depict Shape? | 2009 |
| PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing | 2009 |
| Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes | 2008 |
| Partial Visibility for Stylized Lines | 2008 |
| Video Puppetry: A Performative Interface for Cutout Animation | 2008 |
| Where Do People Draw Lines? | 2008 |
| Digital Bas-Relief from 3D Scenes | 2007 |
| Illustration of Complex Real-World Objects using Images with Normals | 2007 |
| Lighting with Paint | 2007 |
| Stylized Shadows | 2007 |
| Directing Gaze in 3D Models with Stylized Focus | 2006 |
| Line Drawings from Volume Data | 2005 |
| Tools and Applications for Large-Scale Display Walls | 2005 |
| Interactive Rendering of Suggestive Contours with Temporal Coherence | 2004 |
| Coherent Stylized Silhouettes | 2003 |
| Suggestive Contours for Conveying Shape | 2003 |
| A Framework for Geometric Warps and Deformations | 2002 |
| A Reflective Symmetry Descriptor | 2002 |
| Fine Tone Control in Hardware Hatching | 2002 |
| Improving Progressive View-dependent Isosurface Propagation | 2002 |
| Stylized Video Cubes | 2002 |
| Video Mosaics | 2002 |
| WYSIWYG NPR: Drawing Strokes Directly on 3D Models | 2002 |
| Data distribution strategies for high-resolution displays | 2001 |
| Progressive View-Dependent Isosurface Propagation | 2001 |
| Real-Time Fur over Arbitrary Surfaces | 2001 |
| Real-Time Hatching | 2001 |
| Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera | 2000 |
| Building and Using A Scalable Display Wall System | 2000 |
| Lapped Textures | 2000 |
| Non-Photorealistic Virtual Environments | 2000 |
| Performance-Driven Hand-Drawn Animation | 2000 |
| Shadows for Cel Animation | 2000 |
| Robust Mesh Watermarking | 1999 |
| Texture Mapping for Cel Animation | 1998 |
| Multiperspective Panoramas for Cel Animation | 1997 |
| Multiresolution Video | 1996 |
| Fast Multiresolution Image Querying | 1995 |
| Multiresolution Curves | 1994 |
|
| Ohad Fried | Editing Self-Image | 2020 |
| Text-based Editing of Talking-head Video | 2019 |
| Perspective-aware Manipulation of Portrait Photos | 2016 |
| Finding Distractors In Images | 2015 |
| IsoMatch: Creating Informative Grid Layouts | 2015 |
| Palette-based Photo Recoloring | 2015 |
| AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
|
| Martin Fuchs | Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2013 |
| Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2012 |
| A Context-Aware Light Source | 2010 |
| Physical Reproduction of Materials with Specified Subsurface Scattering | 2010 |
| Real-time temporal shaping of high-speed video streams | 2010 |
|
| Thomas Funkhouser | Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | 2023 |
| TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
| Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
| Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
| Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
| Spatial Action Maps for Mobile Manipulation | 2020 |
| Learning A Stroke‐Based Representation for Fonts | 2019 |
| Learning Shape Templates with Structured Implicit Functions | 2019 |
| Neural Illumination: Lighting Prediction for Indoor Environments | 2019 |
| TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes | 2019 |
| TossingBot: Learning to Throw Arbitrary Objects with Residual Physics | 2019 |
| ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems | 2018 |
| Deep Depth Completion of a Single RGB-D Image | 2018 |
| Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
| Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning | 2018 |
| PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction | 2018 |
| Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching | 2018 |
| Structure-Aware Shape Synthesis | 2018 |
| 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
| Dilated Residual Networks | 2017 |
| Fine-to-Coarse Global Registration of RGB-D Scans | 2017 |
| Interactive 3D Modeling with a Generative Adversarial Network | 2017 |
| Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes | 2017 |
| Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments | 2017 |
| Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks | 2017 |
| ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
| Semantic Scene Completion from a Single Depth Image | 2017 |
| State of the Art in Methods and Representations for Fabrication-Aware Design | 2017 |
| Composition-Aware Scene Optimization for Product Images | 2015 |
| Learning Hierarchical Semantic Segmentations of LIDAR Data | 2015 |
| LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
| Semantic Alignment of LiDAR Data at City Scale | 2015 |
| ShapeNet: An Information-Rich 3D Model Repository | 2015 |
| Style Compatibility for 3D Furniture Models | 2015 |
| Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
| Cheaper by the Dozen: Group Annotation of 3D Data | 2014 |
| Creating Consistent Scene Graphs Using a Probabilistic Grammar | 2014 |
| Shape2Pose: Human-Centric Shape Analysis | 2014 |
| AttribIt: Content Creation with Semantic Attributes | 2013 |
| Learning Part-based Templates from Large Collections of 3D Shapes | 2013 |
| Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
| Example-based Synthesis of 3D Object Arrangements | 2012 |
| Exploring Collections of 3D Models using Fuzzy Correspondences | 2012 |
| Finding Surface Correspondences Using Symmetry Axis Curves | 2012 |
| Non-parametric texture transfer using MeshMatch | 2012 |
| Schelling Points on 3D Surface Meshes | 2012 |
| Simple Formulas for Quasiconformal Plane Deformations | 2012 |
| Symmetry-Guided Texture Synthesis and Manipulation | 2012 |
| Where Do People Draw Lines? | 2012 |
| Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces | 2011 |
| Blended Intrinsic Maps | 2011 |
| Extracting roads from dense point clouds in large scale urban environment | 2011 |
| Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
| Biharmonic Distance | 2010 |
| Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes | 2010 |
| Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
| Multi-Feature Matching of Fresco Fragments | 2010 |
| Symmetry Factored Embedding and Distance | 2010 |
| A Benchmark for 3D Mesh Segmentation | 2009 |
| Consistent Segmentation of 3D Models | 2009 |
| How Well Do Line Drawings Depict Shape? | 2009 |
| Interior Distance Using Barycentric Coordinates | 2009 |
| Min-Cut Based Segmentation of Point Clouds | 2009 |
| Möbius Voting for Surface Correspondence | 2009 |
| Shape-based Recognition of 3D Point Clouds in Urban Environments | 2009 |
| Symmetry-Aware Mesh Processing | 2009 |
| Randomized Cuts for 3D Mesh Analysis | 2008 |
| Sketch-Based Search and Composition of 3D Models | 2008 |
| Where Do People Draw Lines? | 2008 |
| Distinctive Regions of 3D Surfaces | 2007 |
| Symmetry-Aware Mesh Processing | 2007 |
| A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
| A Statistical Model for Synthesis of Detailed Facial Geometry | 2006 |
| Partial Matching of 3D Shapes with Priority-Driven Search | 2006 |
| Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval | 2006 |
| Shape-Based Retrieval and Analysis of 3D Models | 2005 |
| Tools and Applications for Large-Scale Display Walls | 2005 |
| A Beam Tracing Method for Interactive Architectural Acoustics | 2004 |
| A Comparison of Text and Shape Matching for Retrieval of Online 3D Models | 2004 |
| A Painting Interface for Interactive Surface Deformations | 2004 |
| Modeling by Example | 2004 |
| Shape Matching and Anisotropy | 2004 |
| Symmetry Descriptors and 3D Shape Matching | 2004 |
| The Princeton Shape Benchmark | 2004 |
| A Painting Interface for Interactive Surface Deformations | 2003 |
| A Reflective Symmetry Descriptor for 3D Models | 2003 |
| A Search Engine for 3D Models | 2003 |
| Early Experiences with a 3D Model Search Engine | 2003 |
| Interactive Image-Based Rendering Using Feature Globalization | 2003 |
| Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors | 2003 |
| Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments | 2003 |
| A Reflective Symmetry Descriptor | 2002 |
| Shape Distributions | 2002 |
| Validation of Acoustical Simulations in the "Bell Labs Box" | 2002 |
| Data distribution strategies for high-resolution displays | 2001 |
| Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction | 2001 |
| Building and Using A Scalable Display Wall System | 2000 |
| Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
| Non-Photorealistic Virtual Environments | 2000 |
| Priority-Driven Acoustic Modeling for Virtual Environments | 2000 |
| A visibility algorithm for hybrid geometry- and image-based modeling and rendering | 1999 |
| Load balancing for multi-projector rendering systems | 1999 |
| Real-Time Acoustic Modeling for Distributed Virtual Environments | 1999 |
| A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments | 1998 |
| Consistent Solid and Boundary Representations from Arbitrary Polygonal Data | 1997 |
| Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods | 1996 |
| Database Management for Interactive Display of Large Architectural Models | 1996 |
| RING: A Client-Server System for Multi-User Virtual Environments | 1995 |
| Partitioning and Ordering Large Radiosity Computations | 1994 |
| Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments | 1993 |
| Management of large amounts of data in interactive building walkthroughs | 1992 |
|
| Kyle Genova | Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation | 2020 |
| Learning Shape Templates with Structured Implicit Functions | 2019 |
| Text-based Editing of Talking-head Video | 2019 |
| Unsupervised Training for 3D Morphable Model Regression | 2018 |
| Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes | 2017 |
|
| Aleksey Golovinskiy | Where Do People Draw Lines? | 2012 |
| Analysis of Global Properties of Shapes | 2010 |
| Self-Similar Texture for Coherent Line Stylization | 2010 |
| A Benchmark for 3D Mesh Segmentation | 2009 |
| Consistent Segmentation of 3D Models | 2009 |
| Min-Cut Based Segmentation of Point Clouds | 2009 |
| Shape-based Recognition of 3D Point Clouds in Urban Environments | 2009 |
| Symmetry-Aware Mesh Processing | 2009 |
| Randomized Cuts for 3D Mesh Analysis | 2008 |
| Where Do People Draw Lines? | 2008 |
| Symmetry-Aware Mesh Processing | 2007 |
| Symmetry-Enhanced Remeshing of Surfaces | 2007 |
| A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
| A Statistical Model for Synthesis of Detailed Facial Geometry | 2006 |
|
| Thomas L. Griffiths | Human uncertainty makes classification more robust | 2019 |
|
| Anoop Gupta | Tools and Applications for Large-Scale Display Walls | 2005 |
|
| Maciej Halber | Accelerating Large-Kernel Convolution Using Summed-Area Tables | 2019 |
| Fine-to-Coarse Global Registration of RGB-D Scans | 2017 |
| Learning Detail Transfer based on Geometric Features | 2017 |
| Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
| IsoMatch: Creating Informative Grid Layouts | 2015 |
|
| Alex Halderman | Sketcha: A Captcha Based on Line Drawings of 3D Models | 2010 |
| Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
| A Search Engine for 3D Models | 2003 |
| Early Experiences with a 3D Model Search Engine | 2003 |
|
| Felix Heide | Differentiable Point-Based Radiance Fields for Efficient View Synthesis | 2022 |
| Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition | 2020 |
| DeepVoxels: Learning Persistent 3D Feature Embeddings | 2019 |
| Gated2Depth: Real-time Dense Lidar from Gated Images | 2019 |
| Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies | 2019 |
| Non-line-of-sight Imaging with Partial Occluders and Surface Normals | 2019 |
| Seeing Through Fog Without Seeing Fog: Deep Sensor Fusion in the Absence of Labeled Training Data | 2019 |
| Steady-state Non-Line-of-Sight Imaging | 2019 |
| Sub-picosecond photon-efficient 3D imaging using single-photon sensors | 2018 |
| Transient Convolutional Imaging | 2018 |
|
| Nadia Heninger | Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
|
| Matthew Hibbs | Tools and Applications for Large-Scale Display Walls | 2005 |
|
| Zeyu Jin | DiTVC: One-Shot Voice Conversion via Diffusion Transformer with Environment and Speaking Rate Cloning | 2025 |
| GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion | 2024 |
| White Box Search over Audio Synthesizer Parameters | 2023 |
| Audio Similarity is Unreliable as a Proxy for Audio Quality | 2022 |
| Controllable Speech Representation Learning via Voice Conversion and AIC Loss | 2022 |
| SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference | 2022 |
| Bandwidth Extension is All You Need | 2021 |
| CDPAM: Contrastive learning for perceptual audio similarity | 2021 |
| HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features | 2021 |
| A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences | 2020 |
| Acoustic Matching by Embedding Impulse Responses | 2020 |
| HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks | 2020 |
| Pose2Pose: Pose Selection and Transfer for 2D Character Animation | 2020 |
| Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
| Perceptually-motivated Environment-specific Speech Enhancement | 2019 |
| Text-based Editing of Talking-head Video | 2019 |
| FFTNet: a Real-Time Speaker-Dependent Neural Vocoder | 2018 |
| VoCo: Text-based Insertion and Replacement in Audio Narration | 2017 |
| CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection | 2016 |
| MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
| AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
|
| Michael Kazhdan | ECHO: Extended Convolution Histogram of Orientations for Local Surface Description | 2021 |
| Efficient Spatially Adaptive Convolution and Correlation | 2020 |
| Gradient-Domain Processing of Meshes | 2016 |
| Estimating the Laplace-Beltrami Operator by Restricting 3D Functions | 2009 |
| Shape-Based Retrieval and Analysis of 3D Models | 2005 |
| A Comparison of Text and Shape Matching for Retrieval of Online 3D Models | 2004 |
| Modeling by Example | 2004 |
| Shape Matching and Anisotropy | 2004 |
| Shape Representations and Algorithms for 3D Model Retrieval | 2004 |
| Symmetry Descriptors and 3D Shape Matching | 2004 |
| The Princeton Shape Benchmark | 2004 |
| A Reflective Symmetry Descriptor for 3D Models | 2003 |
| A Search Engine for 3D Models | 2003 |
| Early Experiences with a 3D Model Search Engine | 2003 |
| Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors | 2003 |
| A Reflective Symmetry Descriptor | 2002 |
| Non-Photorealistic Virtual Environments | 2000 |
|
| William Kiefer | Modeling by Example | 2004 |
|
| Vladimir G. Kim | Learning A Stroke‐Based Representation for Fonts | 2019 |
| ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
| Creating Consistent Scene Graphs Using a Probabilistic Grammar | 2014 |
| Shape2Pose: Human-Centric Shape Analysis | 2014 |
| Learning Part-based Templates from Large Collections of 3D Shapes | 2013 |
| Exploring Collections of 3D Models using Fuzzy Correspondences | 2012 |
| Finding Surface Correspondences Using Symmetry Axis Curves | 2012 |
| Simple Formulas for Quasiconformal Plane Deformations | 2012 |
| Symmetry-Guided Texture Synthesis and Manipulation | 2012 |
| Blended Intrinsic Maps | 2011 |
| Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
| Shape-based Recognition of 3D Point Clouds in Urban Environments | 2009 |
|
| Kenrick Kin | Directing Gaze in 3D Models with Stylized Focus | 2006 |
|
| Janek Klawe | Line Drawings from Volume Data | 2005 |
|
| Allison Klein | Isoluminant Color Picking for Non-Photorealistic Rendering | 2005 |
| Stylized Video Cubes | 2002 |
| Video Mosaics | 2002 |
| Building and Using A Scalable Display Wall System | 2000 |
| Non-Photorealistic Virtual Environments | 2000 |
| Performance-Driven Hand-Drawn Animation | 2000 |
|
| Alain Kornhauser | DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
|
| Hei Law | CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
| CornerNet: Detecting Objects as Paired Keypoints | 2018 |
|
| Aaron Lee | Displaced Subdivision Surfaces | 2000 |
| Multiresolution Mesh Morphing | 1999 |
|
| Jeehyung Lee | Sketch-Based Search and Composition of 3D Models | 2008 |
|
| Kai Li | Tools and Applications for Large-Scale Display Walls | 2005 |
| Improving Progressive View-dependent Isosurface Propagation | 2002 |
| Data distribution strategies for high-resolution displays | 2001 |
| Progressive View-Dependent Isosurface Propagation | 2001 |
| Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera | 2000 |
| Building and Using A Scalable Display Wall System | 2000 |
| Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
| Load balancing for multi-projector rendering systems | 1999 |
|
| Samuel P. Lichtenberg | SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite | 2015 |
|
| Alex Limpaecher | Where Do People Draw Lines? | 2012 |
| Where Do People Draw Lines? | 2008 |
|
| Yuanqiao Lin | UltraGlove: Hand Pose Estimation with MEMS-Ultrasonic Sensors | 2023 |
|
| Yaron Lipman | Simple Formulas for Quasiconformal Plane Deformations | 2012 |
| Symmetry-Guided Texture Synthesis and Manipulation | 2012 |
| Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces | 2011 |
| Blended Intrinsic Maps | 2011 |
| Biharmonic Distance | 2010 |
| Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
| Symmetry Factored Embedding and Distance | 2010 |
| Interior Distance Using Barycentric Coordinates | 2009 |
| Möbius Voting for Surface Correspondence | 2009 |
|
| Jerry Liu | Interactive 3D Modeling with a Generative Adversarial Network | 2017 |
|
| Lanlan Liu | Generative Modeling for Small-Data Object Detection | 2019 |
|
| Tianqiang Liu | Analyzing, Optimizing and Synthesizing Scenes by Reasoning About Relationships Between Objects | 2015 |
| Composition-Aware Scene Optimization for Product Images | 2015 |
| Style Compatibility for 3D Furniture Models | 2015 |
| Creating Consistent Scene Graphs Using a Probabilistic Grammar | 2014 |
| Finding Surface Correspondences Using Symmetry Axis Curves | 2012 |
|
| Yiming Liu | Data-Driven Iconification | 2016 |
| Internet-Data-Driven Image Creation and Enhancement | 2016 |
| Palette-based Photo Recoloring | 2015 |
| AutoStyle: Automatic Style Transfer from Image Collections to Users' Images | 2014 |
| A No-Reference Metric for Evaluating the Quality of Motion Deblurring | 2013 |
|
| Zhiyan Liu | Tools and Applications for Large-Scale Display Walls | 2005 |
| Improving Progressive View-dependent Isosurface Propagation | 2002 |
| Data distribution strategies for high-resolution displays | 2001 |
| Progressive View-Dependent Isosurface Propagation | 2001 |
| Building and Using A Scalable Display Wall System | 2000 |
|
| Jingwan Lu | FFTNet: a Real-Time Speaker-Dependent Neural Vocoder | 2018 |
| PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup | 2018 |
| Scribbler: Controlling Deep Image Synthesis with Sketch and Color | 2017 |
| VoCo: Text-based Insertion and Replacement in Audio Narration | 2017 |
| CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection | 2016 |
| Data-Driven Iconification | 2016 |
| DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
| RealPigment: Paint Compositing by Example | 2014 |
| RealBrush: Painting with Examples of Physical Media | 2013 |
| Active Strokes: Coherent Line Stylization for Animated 3D Models | 2012 |
| HelpingHand: Example-based Stroke Stylization | 2012 |
| Perceptual models of viewpoint preference | 2011 |
| Interactive Painterly Stylization of Images, Videos and 3D Animations | 2010 |
|
| Linjie Luo | Accurate, Robust and Structure-Aware Hair Capture | 2013 |
| Structure-Aware Hair Capture | 2013 |
| Wide-baseline Hair Capture using Strand-based Refinement | 2013 |
| Chopper: Partitioning Models into 3D-Printable Parts | 2012 |
| Multi-View Hair Capture Using Orientation Fields | 2012 |
| Temporally Coherent Completion of Dynamic Shapes | 2012 |
| Dynamic Hair Capture | 2011 |
| Estimating the Laplace-Beltrami Operator by Restricting 3D Functions | 2009 |
|
| Pranay Manocha | CoRN: Co-trained Full- and No-Reference Speech Quality Assessment | 2024 |
| Audio Similarity is Unreliable as a Proxy for Audio Quality | 2022 |
| SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference | 2022 |
| CDPAM: Contrastive learning for perceptual audio similarity | 2021 |
| DPLM: A Deep Perceptual Spatial-Audio Localization Metric | 2021 |
| NORESQA : A Framework for Speech Quality Assessment using Non-Matching References | 2021 |
| A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences | 2020 |
|
| Lee Markosian | Coherent Stylized Silhouettes | 2003 |
| WYSIWYG NPR: Drawing Strokes Directly on 3D Models | 2002 |
|
| Brian Matejek | Learning Hierarchical Semantic Segmentations of LIDAR Data | 2015 |
|
| Patrick Min | Shape-Based Retrieval and Analysis of 3D Models | 2005 |
| A 3D Model Search Engine | 2004 |
| A Beam Tracing Method for Interactive Architectural Acoustics | 2004 |
| A Comparison of Text and Shape Matching for Retrieval of Online 3D Models | 2004 |
| Modeling by Example | 2004 |
| The Princeton Shape Benchmark | 2004 |
| A Search Engine for 3D Models | 2003 |
| Early Experiences with a 3D Model Search Engine | 2003 |
| Priority-Driven Acoustic Modeling for Virtual Environments | 2000 |
| Real-Time Acoustic Modeling for Distributed Virtual Environments | 1999 |
|
| Keith Morley | Lighting with Paint | 2007 |
| Directing Gaze in 3D Models with Stylized Focus | 2006 |
|
| Diego Nehab | A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
| Dense 3D Reconstruction from Specularity Consistency | 2008 |
| Accelerating Real-Time Shading with Reverse Reprojection Caching | 2007 |
| Advances in 3D Shape Acquisition | 2007 |
| Fast Triangle Reordering for Vertex Locality and Reduced Overdraw | 2007 |
| Triangle Order Optimization for Graphics Hardware Computation Culling | 2006 |
| Efficiently Combining Positions and Normals for Precise 3D Geometry | 2005 |
| Improved Sub-pixel Stereo Correspondences through Symmetric Refinement | 2005 |
| Spacetime Stereo: A Unifying Framework for Depth from Triangulation | 2005 |
| Stratified Point Sampling of 3D Models | 2004 |
|
| Vivien Nguyen | Region-Aware Simplification and Stylization of 3D Line Drawings | 2024 |
|
| Reid Oda | MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
| AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
|
| Robert Osada | Shape Distributions | 2002 |
|
| Bill Pang | Schelling Points on 3D Surface Meshes | 2012 |
|
| Thiago Pereira | Printing Anisotropic Appearance with Magnetic Flakes | 2017 |
| New methods for the computational fabrication of appearance | 2015 |
| Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display | 2014 |
| Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric | 2012 |
|
| Maxine Perroni-Scharf | Constructing Printable Surfaces with View-Dependent Appearance | 2023 |
|
| Joshua Peterson | Human uncertainty makes classification more robust | 2019 |
|
| Joshua Podolak | Symmetry-Aware Mesh Processing | 2009 |
| The Symmetry Transform and its Applications | 2008 |
| Symmetry-Aware Mesh Processing | 2007 |
| Symmetry-Enhanced Remeshing of Surfaces | 2007 |
| A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
| Atomic Volumes for Mesh Completion | 2005 |
|
| Emil Praun | Fine Tone Control in Hardware Hatching | 2002 |
| Consistent Mesh Parameterizations | 2001 |
| Real-Time Fur over Arbitrary Surfaces | 2001 |
| Real-Time Hatching | 2001 |
| Building and Using A Scalable Display Wall System | 2000 |
| Lapped Textures | 2000 |
| Robust Mesh Watermarking | 1999 |
|
| Klint Qinami | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
| Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation | 2020 |
|
| Samantha Ritter | Stylized Keyframe Animation of Fluid Simulations | 2014 |
|
| Geoffrey Roeder | More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
|
| Steven A. Ross | Sketcha: A Captcha Based on Line Drawings of 3D Models | 2010 |
|
| Szymon Rusinkiewicz | Sticking Information in Plain Sight: Encoding and Detecting Hidden Stickers in the Real World | 2026 |
| Region-Aware Simplification and Stylization of 3D Line Drawings | 2024 |
| TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning | 2024 |
| Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | 2023 |
| Constructing Printable Surfaces with View-Dependent Appearance | 2023 |
| Gradient-Based Dovetail Joint Shape Optimization for Stiffness | 2023 |
| More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
| TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
| UltraGlove: Hand Pose Estimation with MEMS-Ultrasonic Sensors | 2023 |
| Closed-Loop Control of Direct Ink Writing via Reinforcement Learning | 2022 |
| Differentiable Point-Based Radiance Fields for Efficient View Synthesis | 2022 |
| Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
| Self-supervised Neural Articulated Shape and Appearance Models | 2022 |
| Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate | 2021 |
| ECHO: Extended Convolution Histogram of Orientations for Local Surface Description | 2021 |
| Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
| Efficient Spatially Adaptive Convolution and Correlation | 2020 |
| Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition | 2020 |
| Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
| Poisson Surface Reconstruction with Envelope Constraints | 2020 |
| Spatial Action Maps for Mobile Manipulation | 2020 |
| SymmetryNet: Learning to Predict Reflectional and Rotational Symmetries of 3D Shapes from Single-View RGB-D Images | 2020 |
| Towards Spatially Varying Gloss Reproduction for 3D Printing | 2020 |
| A Symmetric Objective Function for ICP | 2019 |
| Accelerating Large-Kernel Convolution Using Summed-Area Tables | 2019 |
| High-Precision Localization Using Ground Texture | 2019 |
| Learning Local Descriptors with a CDF-Based Dynamic Soft Margin | 2019 |
| Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing | 2018 |
| Learning to Detect Features in Texture Images | 2018 |
| PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction | 2018 |
| ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
| Learning Detail Transfer based on Geometric Features | 2017 |
| Printing Anisotropic Appearance with Magnetic Flakes | 2017 |
| Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence | 2017 |
| State of the Art in Methods and Representations for Fabrication-Aware Design | 2017 |
| An RGBN Benchmark | 2016 |
| Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
| Data-Driven Iconification | 2016 |
| Gradient-Domain Processing of Meshes | 2016 |
| Depth from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence | 2015 |
| Semi-Automatic Digital Epigraphy from Images with Normals | 2015 |
| Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
| Alignment of Images Captured Under Different Light Directions | 2014 |
| AutoStyle: Automatic Style Transfer from Image Collections to Users' Images | 2014 |
| Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display | 2014 |
| Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces | 2014 |
| Modeling the Past Online: Interactive Visualisation of Uncertainty and Phasing | 2014 |
| Time-Lapse Photometric Stereo and Applications | 2014 |
| A No-Reference Metric for Evaluating the Quality of Motion Deblurring | 2013 |
| Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2013 |
| Modeling the Past for Scholars and the Public | 2013 |
| Structure-Aware Hair Capture | 2013 |
| Wide-baseline Hair Capture using Strand-based Refinement | 2013 |
| Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
| Chopper: Partitioning Models into 3D-Printable Parts | 2012 |
| Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2012 |
| Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric | 2012 |
| Modeling the Past: Digital Technologies and Excavations in Polis, Cyprus | 2012 |
| Multi-View Hair Capture Using Orientation Fields | 2012 |
| Temporally Coherent Completion of Dynamic Shapes | 2012 |
| Tools for Virtual Reassembly of Fresco Fragments | 2012 |
| Where Do People Draw Lines? | 2012 |
| Dynamic Hair Capture | 2011 |
| Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
| Goal-Based Caustics | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
| Computational Highlight Holography | 2010 |
| Density-based Outlier Rejection in Monte Carlo Rendering | 2010 |
| Multi-Feature Matching of Fresco Fragments | 2010 |
| Physical Reproduction of Materials with Specified Subsurface Scattering | 2010 |
| Tools for Virtual Reassembly of Fresco Fragments | 2010 |
| Dynamic Shape Capture using Multi-View Photometric Stereo | 2009 |
| Estimating the Laplace-Beltrami Operator by Restricting 3D Functions | 2009 |
| Fabricating Microgeometry for Custom Surface Reflectance | 2009 |
| How Well Do Line Drawings Depict Shape? | 2009 |
| Principles of Appearance Acquisition and Representation | 2009 |
| Printing Spatially-Varying Reflectance | 2009 |
| A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin | 2008 |
| A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
| Dense 3D Reconstruction from Specularity Consistency | 2008 |
| Subtractive Shadows: A Flexible Framework for Shadow Level of Detail | 2008 |
| Video Puppetry: A Performative Interface for Cutout Animation | 2008 |
| Where Do People Draw Lines? | 2008 |
| Digital Bas-Relief from 3D Scenes | 2007 |
| Factored Time-Lapse Video | 2007 |
| Global Non-Rigid Alignment of 3-D Scans | 2007 |
| Highlight Lines for Conveying Shape | 2007 |
| Illustration of Complex Real-World Objects using Images with Normals | 2007 |
| Multiscale Shape and Detail Enhancement from Multi-light Image Collections | 2007 |
| Stylized Shadows | 2007 |
| Symmetry-Enhanced Remeshing of Surfaces | 2007 |
| Viewpoint-Coded Structured Light | 2007 |
| A Compact Factored Representation of Heterogeneous Subsurface Scattering | 2006 |
| A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
| A Statistical Model for Synthesis of Detailed Facial Geometry | 2006 |
| Exaggerated Shading for Depicting Shape and Detail | 2006 |
| Inverse Shade Trees for Non-Parametric Material Representation and Editing | 2006 |
| Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling | 2005 |
| Atomic Volumes for Mesh Completion | 2005 |
| Efficiently Combining Positions and Normals for Precise 3D Geometry | 2005 |
| Improved Sub-pixel Stereo Correspondences through Symmetric Refinement | 2005 |
| Line Drawings from Volume Data | 2005 |
| Pose-independent Simplification of Articulated Meshes | 2005 |
| Spacetime Stereo: A Unifying Framework for Depth from Triangulation | 2005 |
| Efficient BRDF Importance Sampling Using a Factored Representation | 2004 |
| Estimating Curvatures and Their Derivatives on Triangle Meshes | 2004 |
| Interactive Rendering of Suggestive Contours with Temporal Coherence | 2004 |
| Modeling by Example | 2004 |
| Non-Rigid Range-Scan Alignment Using Thin-Plate Splines | 2004 |
| Shape Matching and Anisotropy | 2004 |
| Symmetry Descriptors and 3D Shape Matching | 2004 |
| A Reflective Symmetry Descriptor for 3D Models | 2003 |
| Geometrically Stable Sampling for the ICP Algorithm | 2003 |
| Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors | 2003 |
| Spacetime Stereo: A Unifying Framework for Depth from Triangulation | 2003 |
| Suggestive Contours for Conveying Shape | 2003 |
| Real-Time 3D Model Acquisition | 2002 |
| Efficient Variants of the ICP Algorithm | 2001 |
| Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models | 2001 |
| Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects | 2001 |
| QSplat: A Multiresolution Point Rendering System for Large Meshes | 2000 |
| The Digital Michelangelo Project: 3D Scanning of Large Statues | 2000 |
| A New Change of Variables for Efficient BRDF Representation | 1998 |
|
| Olga Russakovsky | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
| CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
| Human uncertainty makes classification more robust | 2019 |
| SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition | 2019 |
| The more you look, the more you see: towards general object understanding through recursive refinement | 2018 |
|
| Rudrajit Samanta | Tools and Applications for Large-Scale Display Walls | 2005 |
| Data distribution strategies for high-resolution displays | 2001 |
| Building and Using A Scalable Display Wall System | 2000 |
| Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
| Load balancing for multi-projector rendering systems | 1999 |
|
| Abulhair Saparov | Schelling Points on 3D Surface Meshes | 2012 |
|
| Ari Seff | Learning from Maps: Visual Common Sense for Autonomous Driving | 2016 |
| DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
| LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
|
| Christina Shatford | Sticking Information in Plain Sight: Encoding and Detecting Hidden Stickers in the Real World | 2026 |
|
| Ben Shedd | Building and Using A Scalable Display Wall System | 2000 |
|
| Hijung Shin | Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
| Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
|
| Jaswinder Pal Singh | Building and Using A Scalable Display Wall System | 2000 |
| Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
| Load balancing for multi-projector rendering systems | 1999 |
|
| Shuran Song | TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning | 2024 |
| TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
| Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
| Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
| Spatial Action Maps for Mobile Manipulation | 2020 |
| Neural Illumination: Lighting Prediction for Indoor Environments | 2019 |
| TossingBot: Learning to Throw Arbitrary Objects with Residual Physics | 2019 |
| Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
| Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning | 2018 |
| Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching | 2018 |
| 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
| Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
| Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks | 2017 |
| Semantic Scene Completion from a Single Depth Image | 2017 |
| Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images | 2016 |
| 3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
| LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
| Robot In a Room: Toward Perfect Object Recognition in Closed Environments | 2015 |
| ShapeNet: An Information-Rich 3D Model Repository | 2015 |
| SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite | 2015 |
| PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding | 2014 |
| Sliding Shapes for 3D Object Detection in Depth Images | 2014 |
| Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines | 2013 |
|
| Kenneth Steiglitz | Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
| Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
|
| Jiaqi Su | DiTVC: One-Shot Voice Conversion via Diffusion Transformer with Environment and Speaking Rate Cloning | 2025 |
| GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion | 2024 |
| Controllable Speech Representation Learning via Voice Conversion and AIC Loss | 2022 |
| Bandwidth Extension is All You Need | 2021 |
| HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features | 2021 |
| Acoustic Matching by Embedding Impulse Responses | 2020 |
| HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks | 2020 |
| Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
| Perceptually-motivated Environment-specific Speech Enhancement | 2019 |
|
| Rahul Sukthankar | D3D: Distilled 3D Networks for Video Action Recognition | 2019 |
| Tools and Applications for Large-Scale Display Walls | 2005 |
|
| Jian Sun | Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes | 2010 |
|
| Daniel Suo | Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
|
| Ayellet Tal | Modeling by Example | 2004 |
| Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts | 2003 |
| Visualization of geometric algorithms | 1995 |
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| Zachary Teed | DeepV2D: Video to Depth with Differentiable Structure from Motion | 2019 |
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| Yun Teng | CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
|
| Corey Toler-Franklin | Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Matching, Archiving and Visualizing Cultural Heritage Artifacts Using Multi-Channel Images | 2011 |
| Multi-Feature Matching of Fresco Fragments | 2010 |
| A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
| Illustration of Complex Real-World Objects using Images with Normals | 2007 |
|
| Olga Troyanskaya | Tools and Applications for Large-Scale Display Walls | 2005 |
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| Ethan Tseng | Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies | 2019 |
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| George Tzanetakis | Building and Using A Scalable Display Wall System | 2000 |
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| Drew Wallace | Simulating Strategy and Dexterity for Puzzle Games | 2017 |
|
| Connie Wan | DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
|
| Matthew Webb | Fine Tone Control in Hardware Hatching | 2002 |
| WYSIWYG NPR: Drawing Strokes Directly on 3D Models | 2002 |
| Real-Time Hatching | 2001 |
|
| Fangyin Wei | Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | 2023 |
| Self-supervised Neural Articulated Shape and Appearance Models | 2022 |
| Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition | 2020 |
| Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
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| Tim Weyrich | Efficient Spatially Adaptive Convolution and Correlation | 2020 |
| Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
| Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
| Tools for Virtual Reassembly of Fresco Fragments | 2012 |
| Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
| Goal-Based Caustics | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Learning How to Match Fresco Fragments | 2011 |
| Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
| Density-based Outlier Rejection in Monte Carlo Rendering | 2010 |
| Multi-Feature Matching of Fresco Fragments | 2010 |
| Tools for Virtual Reassembly of Fresco Fragments | 2010 |
| Fabricating Microgeometry for Custom Surface Reflectance | 2009 |
| Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
| Principles of Appearance Acquisition and Representation | 2009 |
| A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin | 2008 |
| A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
| Dense 3D Reconstruction from Specularity Consistency | 2008 |
| A Hardware Architecture for Surface Splatting | 2007 |
| Digital Bas-Relief from 3D Scenes | 2007 |
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| Nora S. Willett | Pose2Pose: Pose Selection and Transfer for 2D Character Animation | 2020 |
| A Mixed-Initiative Interface for Animating Static Pictures | 2018 |
| Secondary Motion for Performed 2D Animation | 2017 |
| Triggering Artwork Swaps for Live Animation | 2017 |
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| Zhirong Wu | 3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
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| Jianxiong Xiao | 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
| DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding | 2017 |
| Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
| Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images | 2016 |
| Learning from Maps: Visual Common Sense for Autonomous Driving | 2016 |
| SUN Database: Exploring a Large Collection of Scene Categories | 2016 |
| 3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
| DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
| LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
| Robot In a Room: Toward Perfect Object Recognition in Closed Environments | 2015 |
| Semantic Alignment of LiDAR Data at City Scale | 2015 |
| ShapeNet: An Information-Rich 3D Model Repository | 2015 |
| SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite | 2015 |
| TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
| Learning Deep Features for Scene Recognition using Places Database | 2014 |
| PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding | 2014 |
| Sliding Shapes for 3D Object Detection in Depth Images | 2014 |
| SUN3D: A Database of Big Spaces Reconstructed using SfM and Object Labels | 2013 |
| Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines | 2013 |
| Recognizing Scene Viewpoint using Panoramic Place Representation | 2012 |
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| Pingmei Xu | TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
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| Tianju Xue | More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
| Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate | 2021 |
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| Kaiyu Yang | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
| Learning to Prove Theorems via Interacting with Proof Assistants | 2019 |
| SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition | 2019 |
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| Felix Yu | Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies | 2019 |
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| Fisher Yu | PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup | 2018 |
| Dilated Residual Networks | 2017 |
| End-to-end Learning of Driving Models from Large-scale Video Datasets | 2017 |
| Interactive 3D Modeling with a Generative Adversarial Network | 2017 |
| Scribbler: Controlling Deep Image Synthesis with Sketch and Color | 2017 |
| Semantic Scene Completion from a Single Depth Image | 2017 |
| Automatic Triage for a Photo Series | 2016 |
| Multi-Scale Context Aggregation by Dilated Convolutions | 2016 |
| 3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
| LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
| Semantic Alignment of LiDAR Data at City Scale | 2015 |
| ShapeNet: An Information-Rich 3D Model Repository | 2015 |
| HelpingHand: Example-based Stroke Stylization | 2012 |
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| Andy Zeng | TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
| Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
| Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
| Spatial Action Maps for Mobile Manipulation | 2020 |
| TossingBot: Learning to Throw Arbitrary Objects with Residual Physics | 2019 |
| Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
| Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning | 2018 |
| Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching | 2018 |
| 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
| Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
| Semantic Scene Completion from a Single Depth Image | 2017 |
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| Linguang Zhang | Accelerating Large-Kernel Convolution Using Summed-Area Tables | 2019 |
| High-Precision Localization Using Ground Texture | 2019 |
| Learning Local Descriptors with a CDF-Based Dynamic Soft Margin | 2019 |
| Learning to Detect Features in Texture Images | 2018 |
| Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
| 3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
| Robot In a Room: Toward Perfect Object Recognition in Closed Environments | 2015 |
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| Yinda Zhang | ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems | 2018 |
| Deep Depth Completion of a Single RGB-D Image | 2018 |
| DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding | 2017 |
| Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
| Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks | 2017 |
| LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
| TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
| PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding | 2014 |
|