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Sorted by: year | author
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Ryan P. Adams | Gradient-Based Dovetail Joint Shape Optimization for Stiffness | 2023 |
More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate | 2021 |
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Otto Anshus | Tools and Applications for Large-Scale Display Walls | 2005 |
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Mingru Bai | DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding | 2017 |
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Elena Balashova | Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
Learning A Stroke‐Based Representation for Fonts | 2019 |
Generating Synthetic X-ray Images of a Person from the Surface Geometry | 2018 |
Structure-Aware Shape Synthesis | 2018 |
IsoMatch: Creating Informative Grid Layouts | 2015 |
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Connelly Barnes | White Box Search over Audio Synthesizer Parameters | 2023 |
A𝛿: Autodiff for Discontinuous Programs – Applied to Shaders | 2022 |
Learning from Shader Program Traces | 2022 |
DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
RealPigment: Paint Compositing by Example | 2014 |
Stylized Keyframe Animation of Fluid Simulations | 2014 |
RealBrush: Painting with Examples of Physical Media | 2013 |
PatchMatch: A Fast Randomized Matching Algorithm with Application to Image and Video | 2011 |
The PatchMatch Randomized Matching Algorithm for Image Manipulation | 2011 |
The Generalized PatchMatch Correspondence Algorithm | 2010 |
Video Tapestries with Continuous Temporal Zoom | 2010 |
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing | 2009 |
Video Puppetry: A Performative Interface for Cutout Animation | 2008 |
Digital Bas-Relief from 3D Scenes | 2007 |
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Zafer Barutcuoglu | Bayesian Aggregation for Hierarchical Genre Classification | 2007 |
Hierarchical Shape Classification Using Bayesian Aggregation | 2006 |
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Frank Battaglia | Lighting with Paint | 2007 |
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Ruairidh Battleday | Human uncertainty makes classification more robust | 2019 |
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Sema Berkiten | Learning Detail Transfer based on Geometric Features | 2017 |
An RGBN Benchmark | 2016 |
Capturing, Processing, and Synthesizing Surfaces with Details | 2016 |
Semi-Automatic Digital Epigraphy from Images with Normals | 2015 |
Alignment of Images Captured Under Different Light Directions | 2014 |
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces | 2014 |
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Amit H. Bermano | Learning A Stroke‐Based Representation for Fonts | 2019 |
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
State of the Art in Methods and Representations for Fabrication-Aware Design | 2017 |
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Peng Bi | Tools and Applications for Large-Scale Display Walls | 2005 |
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Aleksey Boyko | Efficient Interfaces for Accurate Annotation of 3D Point Clouds | 2015 |
Cheaper by the Dozen: Group Annotation of 3D Data | 2014 |
Extracting roads from dense point clouds in large scale urban environment | 2011 |
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Benedict Brown | Efficient Spatially Adaptive Convolution and Correlation | 2020 |
Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Multi-Feature Matching of Fresco Fragments | 2010 |
Global Non-Rigid Alignment of 3-D Scans | 2007 |
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines | 2004 |
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Mark Browning | Stylized Keyframe Animation of Fluid Simulations | 2014 |
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Ian Buck | Performance-Driven Hand-Drawn Animation | 2000 |
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Michael Burns | Efficient and Comprehensible Visualization of Complex 3-D Scenes | 2011 |
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes | 2008 |
Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization | 2007 |
Exaggerated Shading for Depicting Shape and Detail | 2006 |
Line Drawings from Volume Data | 2005 |
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Paul Calamia | DPLM: A Deep Perceptual Spatial-Audio Localization Metric | 2021 |
Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations | 2009 |
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Angel X. Chang | Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes | 2017 |
Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments | 2017 |
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
Semantic Scene Completion from a Single Depth Image | 2017 |
ShapeNet: An Information-Rich 3D Model Repository | 2015 |
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Bernard Chazelle | A Reflective Symmetry Descriptor for 3D Models | 2003 |
A Reflective Symmetry Descriptor | 2002 |
Shape Distributions | 2002 |
Triangulation and Shape-Complexity | 1984 |
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Chenyi Chen | DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
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Joyce Chen | A Search Engine for 3D Models | 2003 |
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Weifeng Chen | Learning Single-Image Depth from Videos using Quality Assessment Networks | 2019 |
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Xiaobai Chen | Shape Analysis With Crowdsourced Data | 2014 |
Non-parametric texture transfer using MeshMatch | 2012 |
Schelling Points on 3D Surface Meshes | 2012 |
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes | 2010 |
Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
Symmetry Factored Embedding and Distance | 2010 |
A Benchmark for 3D Mesh Segmentation | 2009 |
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Douglas W. Clark | Building and Using A Scalable Display Wall System | 2000 |
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William Clarkson | Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
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Forrester Cole | Learning Shape Templates with Structured Implicit Functions | 2019 |
Unsupervised Training for 3D Morphable Model Regression | 2018 |
Active Strokes: Coherent Line Stylization for Animated 3D Models | 2012 |
Where Do People Draw Lines? | 2012 |
Self-Similar Texture for Coherent Line Stylization | 2010 |
Two Fast Methods for High-Quality Line Visibility | 2010 |
Fast High-Quality Line Visibility | 2009 |
How Well Do Line Drawings Depict Shape? | 2009 |
Line Drawings of 3D Models | 2009 |
Partial Visibility for Stylized Lines | 2008 |
Where Do People Draw Lines? | 2008 |
Stylized Shadows | 2007 |
Directing Gaze in 3D Models with Stylized Focus | 2006 |
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Perry Cook | Tools and Applications for Large-Scale Display Walls | 2005 |
Sound Production and Modeling | 2002 |
Synthesizing Sounds From Physically Based Motion | 2001 |
Building and Using A Scalable Display Wall System | 2000 |
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Angela Dai | Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
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Ingrid Daubechies | Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces | 2011 |
Symmetry Factored Embedding and Distance | 2010 |
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Doug DeCarlo | Pixelated Image Abstraction | 2012 |
How Well Do Line Drawings Depict Shape? | 2009 |
Highlight Lines for Conveying Shape | 2007 |
Directing Gaze in 3D Models with Stylized Focus | 2006 |
Exaggerated Shading for Depicting Shape and Detail | 2006 |
Line Drawings from Volume Data | 2005 |
Interactive Rendering of Suggestive Contours with Temporal Coherence | 2004 |
Suggestive Contours for Conveying Shape | 2003 |
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Christopher DeCoro | Density-based Outlier Rejection in Monte Carlo Rendering | 2010 |
Rendering Filters for Controlling Detail and Creating Effects | 2009 |
Advanced Interactive Medical Visualization on the GPU | 2008 |
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail | 2008 |
Bayesian Aggregation for Hierarchical Genre Classification | 2007 |
Real-time Mesh Simplification Using the GPU | 2007 |
Stylized Shadows | 2007 |
Hierarchical Shape Classification Using Bayesian Aggregation | 2006 |
Inverse Shade Trees for Non-Parametric Material Representation and Editing | 2006 |
Pose-independent Simplification of Articulated Meshes | 2005 |
XFastMesh: Fast View-dependent Meshing from External Memory | 2002 |
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Jia Deng | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
D3D: Distilled 3D Networks for Video Action Recognition | 2019 |
DeepV2D: Video to Depth with Differentiable Structure from Motion | 2019 |
Generative Modeling for Small-Data Object Detection | 2019 |
Identifying Visible Actions in Lifestyle Vlogs | 2019 |
Learning Single-Image Depth from Videos using Quality Assessment Networks | 2019 |
Learning to Generate Synthetic 3D Training Data through Hybrid Gradient | 2019 |
Learning to Prove Theorems via Interacting with Proof Assistants | 2019 |
MeshAdv: Adversarial Meshes for Visual Recognition | 2019 |
SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition | 2019 |
CornerNet: Detecting Objects as Paired Keypoints | 2018 |
Digital Bas-Relief from 3D Scenes | 2007 |
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David Dobkin | Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
Modeling by Example | 2004 |
A Reflective Symmetry Descriptor for 3D Models | 2003 |
A Search Engine for 3D Models | 2003 |
A Reflective Symmetry Descriptor | 2002 |
Shape Distributions | 2002 |
Multiresolution Mesh Morphing | 1999 |
MAPS: Multiresolution Adaptive Parameterization of Surfaces | 1998 |
Computing the Discrepancy with Applications to Supersampling Patterns | 1996 |
Visualization of geometric algorithms | 1995 |
Continuous Algorithms for Visibility: The Space Searching Approach | 1993 |
Random-Edge Discrepancy of Supersampling Patterns | 1993 |
Detecting the interection of convex objects in the plane | 1991 |
LEFTY: A Two-view Editor for Technical Pictures | 1991 |
A Viewer for Mathematical Structures and Surfaces in 3D | 1990 |
Contour Tracing by Piecewise Linear Approximations | 1990 |
An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon | 1988 |
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David Dohan | Learning Hierarchical Semantic Segmentations of LIDAR Data | 2015 |
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Georg Essl | Synthesizing Sounds From Physically Based Motion | 2001 |
Building and Using A Scalable Display Wall System | 2000 |
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Xinyi Fan | ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
View and Path Planning for Scaling 3D Acquisition to Many Objects | 2018 |
Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
Semi-Automatic Digital Epigraphy from Images with Normals | 2015 |
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces | 2014 |
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Berthy Feng | Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
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Rebecca Fiebrink | MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
Bayesian Aggregation for Hierarchical Genre Classification | 2007 |
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Adam Finkelstein | CoRN: Co-trained Full- and No-Reference Speech Quality Assessment | 2024 |
GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion | 2024 |
White Box Search over Audio Synthesizer Parameters | 2023 |
A𝛿: Autodiff for Discontinuous Programs – Applied to Shaders | 2022 |
Audio Similarity is Unreliable as a Proxy for Audio Quality | 2022 |
Controllable Speech Representation Learning via Voice Conversion and AIC Loss | 2022 |
Learning from Shader Program Traces | 2022 |
SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference | 2022 |
Bandwidth Extension is All You Need | 2021 |
CDPAM: Contrastive learning for perceptual audio similarity | 2021 |
HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features | 2021 |
A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences | 2020 |
Acoustic Matching by Embedding Impulse Responses | 2020 |
Editing Self-Image | 2020 |
HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks | 2020 |
Pose2Pose: Pose Selection and Transfer for 2D Character Animation | 2020 |
High-Precision Localization Using Ground Texture | 2019 |
Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
Perceptually-motivated Environment-specific Speech Enhancement | 2019 |
Text-based Editing of Talking-head Video | 2019 |
A Mixed-Initiative Interface for Animating Static Pictures | 2018 |
FFTNet: a Real-Time Speaker-Dependent Neural Vocoder | 2018 |
PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup | 2018 |
Secondary Motion for Performed 2D Animation | 2017 |
Simulating Strategy and Dexterity for Puzzle Games | 2017 |
Triggering Artwork Swaps for Live Animation | 2017 |
VoCo: Text-based Insertion and Replacement in Audio Narration | 2017 |
Automatic Triage for a Photo Series | 2016 |
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection | 2016 |
Perspective-aware Manipulation of Portrait Photos | 2016 |
Finding Distractors In Images | 2015 |
IsoMatch: Creating Informative Grid Layouts | 2015 |
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
Palette-based Photo Recoloring | 2015 |
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
Painting with Triangles | 2014 |
RealPigment: Paint Compositing by Example | 2014 |
Stylized Keyframe Animation of Fluid Simulations | 2014 |
A No-Reference Metric for Evaluating the Quality of Motion Deblurring | 2013 |
RealBrush: Painting with Examples of Physical Media | 2013 |
Active Strokes: Coherent Line Stylization for Animated 3D Models | 2012 |
HelpingHand: Example-based Stroke Stylization | 2012 |
Pixelated Image Abstraction | 2012 |
Where Do People Draw Lines? | 2012 |
Perceptual models of viewpoint preference | 2011 |
The PatchMatch Randomized Matching Algorithm for Image Manipulation | 2011 |
Interactive Painterly Stylization of Images, Videos and 3D Animations | 2010 |
Self-Similar Texture for Coherent Line Stylization | 2010 |
Sketcha: A Captcha Based on Line Drawings of 3D Models | 2010 |
The Generalized PatchMatch Correspondence Algorithm | 2010 |
Two Fast Methods for High-Quality Line Visibility | 2010 |
Video Tapestries with Continuous Temporal Zoom | 2010 |
Fast High-Quality Line Visibility | 2009 |
Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
How Well Do Line Drawings Depict Shape? | 2009 |
PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing | 2009 |
Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes | 2008 |
Partial Visibility for Stylized Lines | 2008 |
Video Puppetry: A Performative Interface for Cutout Animation | 2008 |
Where Do People Draw Lines? | 2008 |
Digital Bas-Relief from 3D Scenes | 2007 |
Illustration of Complex Real-World Objects using Images with Normals | 2007 |
Lighting with Paint | 2007 |
Stylized Shadows | 2007 |
Directing Gaze in 3D Models with Stylized Focus | 2006 |
Line Drawings from Volume Data | 2005 |
Tools and Applications for Large-Scale Display Walls | 2005 |
Interactive Rendering of Suggestive Contours with Temporal Coherence | 2004 |
Coherent Stylized Silhouettes | 2003 |
Suggestive Contours for Conveying Shape | 2003 |
A Framework for Geometric Warps and Deformations | 2002 |
A Reflective Symmetry Descriptor | 2002 |
Fine Tone Control in Hardware Hatching | 2002 |
Improving Progressive View-dependent Isosurface Propagation | 2002 |
Stylized Video Cubes | 2002 |
Video Mosaics | 2002 |
WYSIWYG NPR: Drawing Strokes Directly on 3D Models | 2002 |
Data distribution strategies for high-resolution displays | 2001 |
Progressive View-Dependent Isosurface Propagation | 2001 |
Real-Time Fur over Arbitrary Surfaces | 2001 |
Real-Time Hatching | 2001 |
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera | 2000 |
Building and Using A Scalable Display Wall System | 2000 |
Lapped Textures | 2000 |
Non-Photorealistic Virtual Environments | 2000 |
Performance-Driven Hand-Drawn Animation | 2000 |
Shadows for Cel Animation | 2000 |
Robust Mesh Watermarking | 1999 |
Texture Mapping for Cel Animation | 1998 |
Multiperspective Panoramas for Cel Animation | 1997 |
Multiresolution Video | 1996 |
Fast Multiresolution Image Querying | 1995 |
Multiresolution Curves | 1994 |
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Ohad Fried | Editing Self-Image | 2020 |
Text-based Editing of Talking-head Video | 2019 |
Perspective-aware Manipulation of Portrait Photos | 2016 |
Finding Distractors In Images | 2015 |
IsoMatch: Creating Informative Grid Layouts | 2015 |
Palette-based Photo Recoloring | 2015 |
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
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Martin Fuchs | Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2013 |
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2012 |
A Context-Aware Light Source | 2010 |
Physical Reproduction of Materials with Specified Subsurface Scattering | 2010 |
Real-time temporal shaping of high-speed video streams | 2010 |
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Thomas Funkhouser | Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | 2023 |
TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
Spatial Action Maps for Mobile Manipulation | 2020 |
Learning A Stroke‐Based Representation for Fonts | 2019 |
Learning Shape Templates with Structured Implicit Functions | 2019 |
Neural Illumination: Lighting Prediction for Indoor Environments | 2019 |
TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes | 2019 |
TossingBot: Learning to Throw Arbitrary Objects with Residual Physics | 2019 |
ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems | 2018 |
Deep Depth Completion of a Single RGB-D Image | 2018 |
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning | 2018 |
PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction | 2018 |
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching | 2018 |
Structure-Aware Shape Synthesis | 2018 |
3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
Dilated Residual Networks | 2017 |
Fine-to-Coarse Global Registration of RGB-D Scans | 2017 |
Interactive 3D Modeling with a Generative Adversarial Network | 2017 |
Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes | 2017 |
Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments | 2017 |
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks | 2017 |
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
Semantic Scene Completion from a Single Depth Image | 2017 |
State of the Art in Methods and Representations for Fabrication-Aware Design | 2017 |
Composition-Aware Scene Optimization for Product Images | 2015 |
Learning Hierarchical Semantic Segmentations of LIDAR Data | 2015 |
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
Semantic Alignment of LiDAR Data at City Scale | 2015 |
ShapeNet: An Information-Rich 3D Model Repository | 2015 |
Style Compatibility for 3D Furniture Models | 2015 |
Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
Cheaper by the Dozen: Group Annotation of 3D Data | 2014 |
Creating Consistent Scene Graphs Using a Probabilistic Grammar | 2014 |
Shape2Pose: Human-Centric Shape Analysis | 2014 |
AttribIt: Content Creation with Semantic Attributes | 2013 |
Learning Part-based Templates from Large Collections of 3D Shapes | 2013 |
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
Example-based Synthesis of 3D Object Arrangements | 2012 |
Exploring Collections of 3D Models using Fuzzy Correspondences | 2012 |
Finding Surface Correspondences Using Symmetry Axis Curves | 2012 |
Non-parametric texture transfer using MeshMatch | 2012 |
Schelling Points on 3D Surface Meshes | 2012 |
Simple Formulas for Quasiconformal Plane Deformations | 2012 |
Symmetry-Guided Texture Synthesis and Manipulation | 2012 |
Where Do People Draw Lines? | 2012 |
Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces | 2011 |
Blended Intrinsic Maps | 2011 |
Extracting roads from dense point clouds in large scale urban environment | 2011 |
Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
Biharmonic Distance | 2010 |
Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes | 2010 |
Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
Multi-Feature Matching of Fresco Fragments | 2010 |
Symmetry Factored Embedding and Distance | 2010 |
A Benchmark for 3D Mesh Segmentation | 2009 |
Consistent Segmentation of 3D Models | 2009 |
How Well Do Line Drawings Depict Shape? | 2009 |
Interior Distance Using Barycentric Coordinates | 2009 |
Min-Cut Based Segmentation of Point Clouds | 2009 |
Möbius Voting for Surface Correspondence | 2009 |
Shape-based Recognition of 3D Point Clouds in Urban Environments | 2009 |
Symmetry-Aware Mesh Processing | 2009 |
Randomized Cuts for 3D Mesh Analysis | 2008 |
Sketch-Based Search and Composition of 3D Models | 2008 |
Where Do People Draw Lines? | 2008 |
Distinctive Regions of 3D Surfaces | 2007 |
Symmetry-Aware Mesh Processing | 2007 |
A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
A Statistical Model for Synthesis of Detailed Facial Geometry | 2006 |
Partial Matching of 3D Shapes with Priority-Driven Search | 2006 |
Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval | 2006 |
Shape-Based Retrieval and Analysis of 3D Models | 2005 |
Tools and Applications for Large-Scale Display Walls | 2005 |
A Beam Tracing Method for Interactive Architectural Acoustics | 2004 |
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models | 2004 |
A Painting Interface for Interactive Surface Deformations | 2004 |
Modeling by Example | 2004 |
Shape Matching and Anisotropy | 2004 |
Symmetry Descriptors and 3D Shape Matching | 2004 |
The Princeton Shape Benchmark | 2004 |
A Painting Interface for Interactive Surface Deformations | 2003 |
A Reflective Symmetry Descriptor for 3D Models | 2003 |
A Search Engine for 3D Models | 2003 |
Early Experiences with a 3D Model Search Engine | 2003 |
Interactive Image-Based Rendering Using Feature Globalization | 2003 |
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors | 2003 |
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments | 2003 |
A Reflective Symmetry Descriptor | 2002 |
Shape Distributions | 2002 |
Validation of Acoustical Simulations in the "Bell Labs Box" | 2002 |
Data distribution strategies for high-resolution displays | 2001 |
Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction | 2001 |
Building and Using A Scalable Display Wall System | 2000 |
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
Non-Photorealistic Virtual Environments | 2000 |
Priority-Driven Acoustic Modeling for Virtual Environments | 2000 |
A visibility algorithm for hybrid geometry- and image-based modeling and rendering | 1999 |
Load balancing for multi-projector rendering systems | 1999 |
Real-Time Acoustic Modeling for Distributed Virtual Environments | 1999 |
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments | 1998 |
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data | 1997 |
Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods | 1996 |
Database Management for Interactive Display of Large Architectural Models | 1996 |
RING: A Client-Server System for Multi-User Virtual Environments | 1995 |
Partitioning and Ordering Large Radiosity Computations | 1994 |
Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments | 1993 |
Management of large amounts of data in interactive building walkthroughs | 1992 |
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Kyle Genova | Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation | 2020 |
Learning Shape Templates with Structured Implicit Functions | 2019 |
Text-based Editing of Talking-head Video | 2019 |
Unsupervised Training for 3D Morphable Model Regression | 2018 |
Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes | 2017 |
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Aleksey Golovinskiy | Where Do People Draw Lines? | 2012 |
Analysis of Global Properties of Shapes | 2010 |
Self-Similar Texture for Coherent Line Stylization | 2010 |
A Benchmark for 3D Mesh Segmentation | 2009 |
Consistent Segmentation of 3D Models | 2009 |
Min-Cut Based Segmentation of Point Clouds | 2009 |
Shape-based Recognition of 3D Point Clouds in Urban Environments | 2009 |
Symmetry-Aware Mesh Processing | 2009 |
Randomized Cuts for 3D Mesh Analysis | 2008 |
Where Do People Draw Lines? | 2008 |
Symmetry-Aware Mesh Processing | 2007 |
Symmetry-Enhanced Remeshing of Surfaces | 2007 |
A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
A Statistical Model for Synthesis of Detailed Facial Geometry | 2006 |
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Thomas L. Griffiths | Human uncertainty makes classification more robust | 2019 |
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Anoop Gupta | Tools and Applications for Large-Scale Display Walls | 2005 |
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Maciej Halber | Accelerating Large-Kernel Convolution Using Summed-Area Tables | 2019 |
Fine-to-Coarse Global Registration of RGB-D Scans | 2017 |
Learning Detail Transfer based on Geometric Features | 2017 |
Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes | 2017 |
IsoMatch: Creating Informative Grid Layouts | 2015 |
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Alex Halderman | Sketcha: A Captcha Based on Line Drawings of 3D Models | 2010 |
Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
A Search Engine for 3D Models | 2003 |
Early Experiences with a 3D Model Search Engine | 2003 |
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Felix Heide | Differentiable Point-Based Radiance Fields for Efficient View Synthesis | 2022 |
Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition | 2020 |
DeepVoxels: Learning Persistent 3D Feature Embeddings | 2019 |
Gated2Depth: Real-time Dense Lidar from Gated Images | 2019 |
Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies | 2019 |
Non-line-of-sight Imaging with Partial Occluders and Surface Normals | 2019 |
Seeing Through Fog Without Seeing Fog: Deep Sensor Fusion in the Absence of Labeled Training Data | 2019 |
Steady-state Non-Line-of-Sight Imaging | 2019 |
Sub-picosecond photon-efficient 3D imaging using single-photon sensors | 2018 |
Transient Convolutional Imaging | 2018 |
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Nadia Heninger | Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
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Matthew Hibbs | Tools and Applications for Large-Scale Display Walls | 2005 |
|
Zeyu Jin | GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion | 2024 |
White Box Search over Audio Synthesizer Parameters | 2023 |
Audio Similarity is Unreliable as a Proxy for Audio Quality | 2022 |
Controllable Speech Representation Learning via Voice Conversion and AIC Loss | 2022 |
SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference | 2022 |
Bandwidth Extension is All You Need | 2021 |
CDPAM: Contrastive learning for perceptual audio similarity | 2021 |
HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features | 2021 |
A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences | 2020 |
Acoustic Matching by Embedding Impulse Responses | 2020 |
HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks | 2020 |
Pose2Pose: Pose Selection and Transfer for 2D Character Animation | 2020 |
Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
Perceptually-motivated Environment-specific Speech Enhancement | 2019 |
Text-based Editing of Talking-head Video | 2019 |
FFTNet: a Real-Time Speaker-Dependent Neural Vocoder | 2018 |
VoCo: Text-based Insertion and Replacement in Audio Narration | 2017 |
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection | 2016 |
MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
|
Michael Kazhdan | ECHO: Extended Convolution Histogram of Orientations for Local Surface Description | 2021 |
Efficient Spatially Adaptive Convolution and Correlation | 2020 |
Gradient-Domain Processing of Meshes | 2016 |
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions | 2009 |
Shape-Based Retrieval and Analysis of 3D Models | 2005 |
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models | 2004 |
Modeling by Example | 2004 |
Shape Matching and Anisotropy | 2004 |
Shape Representations and Algorithms for 3D Model Retrieval | 2004 |
Symmetry Descriptors and 3D Shape Matching | 2004 |
The Princeton Shape Benchmark | 2004 |
A Reflective Symmetry Descriptor for 3D Models | 2003 |
A Search Engine for 3D Models | 2003 |
Early Experiences with a 3D Model Search Engine | 2003 |
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors | 2003 |
A Reflective Symmetry Descriptor | 2002 |
Non-Photorealistic Virtual Environments | 2000 |
|
William Kiefer | Modeling by Example | 2004 |
|
Vladimir G. Kim | Learning A Stroke‐Based Representation for Fonts | 2019 |
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
Creating Consistent Scene Graphs Using a Probabilistic Grammar | 2014 |
Shape2Pose: Human-Centric Shape Analysis | 2014 |
Learning Part-based Templates from Large Collections of 3D Shapes | 2013 |
Exploring Collections of 3D Models using Fuzzy Correspondences | 2012 |
Finding Surface Correspondences Using Symmetry Axis Curves | 2012 |
Simple Formulas for Quasiconformal Plane Deformations | 2012 |
Symmetry-Guided Texture Synthesis and Manipulation | 2012 |
Blended Intrinsic Maps | 2011 |
Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
Shape-based Recognition of 3D Point Clouds in Urban Environments | 2009 |
|
Kenrick Kin | Directing Gaze in 3D Models with Stylized Focus | 2006 |
|
Janek Klawe | Line Drawings from Volume Data | 2005 |
|
Allison Klein | Isoluminant Color Picking for Non-Photorealistic Rendering | 2005 |
Stylized Video Cubes | 2002 |
Video Mosaics | 2002 |
Building and Using A Scalable Display Wall System | 2000 |
Non-Photorealistic Virtual Environments | 2000 |
Performance-Driven Hand-Drawn Animation | 2000 |
|
Alain Kornhauser | DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
|
Hei Law | CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
CornerNet: Detecting Objects as Paired Keypoints | 2018 |
|
Aaron Lee | Displaced Subdivision Surfaces | 2000 |
Multiresolution Mesh Morphing | 1999 |
|
Jeehyung Lee | Sketch-Based Search and Composition of 3D Models | 2008 |
|
Kai Li | Tools and Applications for Large-Scale Display Walls | 2005 |
Improving Progressive View-dependent Isosurface Propagation | 2002 |
Data distribution strategies for high-resolution displays | 2001 |
Progressive View-Dependent Isosurface Propagation | 2001 |
Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera | 2000 |
Building and Using A Scalable Display Wall System | 2000 |
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
Load balancing for multi-projector rendering systems | 1999 |
|
Samuel P. Lichtenberg | SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite | 2015 |
|
Alex Limpaecher | Where Do People Draw Lines? | 2012 |
Where Do People Draw Lines? | 2008 |
|
Yuanqiao Lin | UltraGlove: Hand Pose Estimation with MEMS-Ultrasonic Sensors | 2023 |
|
Yaron Lipman | Simple Formulas for Quasiconformal Plane Deformations | 2012 |
Symmetry-Guided Texture Synthesis and Manipulation | 2012 |
Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces | 2011 |
Blended Intrinsic Maps | 2011 |
Biharmonic Distance | 2010 |
Möbius Transformations For Global Intrinsic Symmetry Analysis | 2010 |
Symmetry Factored Embedding and Distance | 2010 |
Interior Distance Using Barycentric Coordinates | 2009 |
Möbius Voting for Surface Correspondence | 2009 |
|
Jerry Liu | Interactive 3D Modeling with a Generative Adversarial Network | 2017 |
|
Lanlan Liu | Generative Modeling for Small-Data Object Detection | 2019 |
|
Tianqiang Liu | Analyzing, Optimizing and Synthesizing Scenes by Reasoning About Relationships Between Objects | 2015 |
Composition-Aware Scene Optimization for Product Images | 2015 |
Style Compatibility for 3D Furniture Models | 2015 |
Creating Consistent Scene Graphs Using a Probabilistic Grammar | 2014 |
Finding Surface Correspondences Using Symmetry Axis Curves | 2012 |
|
Yiming Liu | Data-Driven Iconification | 2016 |
Internet-Data-Driven Image Creation and Enhancement | 2016 |
Palette-based Photo Recoloring | 2015 |
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images | 2014 |
A No-Reference Metric for Evaluating the Quality of Motion Deblurring | 2013 |
|
Zhiyan Liu | Tools and Applications for Large-Scale Display Walls | 2005 |
Improving Progressive View-dependent Isosurface Propagation | 2002 |
Data distribution strategies for high-resolution displays | 2001 |
Progressive View-Dependent Isosurface Propagation | 2001 |
Building and Using A Scalable Display Wall System | 2000 |
|
Jingwan Lu | FFTNet: a Real-Time Speaker-Dependent Neural Vocoder | 2018 |
PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup | 2018 |
Scribbler: Controlling Deep Image Synthesis with Sketch and Color | 2017 |
VoCo: Text-based Insertion and Replacement in Audio Narration | 2017 |
CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection | 2016 |
Data-Driven Iconification | 2016 |
DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
RealPigment: Paint Compositing by Example | 2014 |
RealBrush: Painting with Examples of Physical Media | 2013 |
Active Strokes: Coherent Line Stylization for Animated 3D Models | 2012 |
HelpingHand: Example-based Stroke Stylization | 2012 |
Perceptual models of viewpoint preference | 2011 |
Interactive Painterly Stylization of Images, Videos and 3D Animations | 2010 |
|
Linjie Luo | Accurate, Robust and Structure-Aware Hair Capture | 2013 |
Structure-Aware Hair Capture | 2013 |
Wide-baseline Hair Capture using Strand-based Refinement | 2013 |
Chopper: Partitioning Models into 3D-Printable Parts | 2012 |
Multi-View Hair Capture Using Orientation Fields | 2012 |
Temporally Coherent Completion of Dynamic Shapes | 2012 |
Dynamic Hair Capture | 2011 |
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions | 2009 |
|
Pranay Manocha | CoRN: Co-trained Full- and No-Reference Speech Quality Assessment | 2024 |
Audio Similarity is Unreliable as a Proxy for Audio Quality | 2022 |
SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference | 2022 |
CDPAM: Contrastive learning for perceptual audio similarity | 2021 |
DPLM: A Deep Perceptual Spatial-Audio Localization Metric | 2021 |
NORESQA : A Framework for Speech Quality Assessment using Non-Matching References | 2021 |
A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences | 2020 |
|
Lee Markosian | Coherent Stylized Silhouettes | 2003 |
WYSIWYG NPR: Drawing Strokes Directly on 3D Models | 2002 |
|
Brian Matejek | Learning Hierarchical Semantic Segmentations of LIDAR Data | 2015 |
|
Patrick Min | Shape-Based Retrieval and Analysis of 3D Models | 2005 |
A 3D Model Search Engine | 2004 |
A Beam Tracing Method for Interactive Architectural Acoustics | 2004 |
A Comparison of Text and Shape Matching for Retrieval of Online 3D Models | 2004 |
Modeling by Example | 2004 |
The Princeton Shape Benchmark | 2004 |
A Search Engine for 3D Models | 2003 |
Early Experiences with a 3D Model Search Engine | 2003 |
Priority-Driven Acoustic Modeling for Virtual Environments | 2000 |
Real-Time Acoustic Modeling for Distributed Virtual Environments | 1999 |
|
Keith Morley | Lighting with Paint | 2007 |
Directing Gaze in 3D Models with Stylized Focus | 2006 |
|
Diego Nehab | A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
Dense 3D Reconstruction from Specularity Consistency | 2008 |
Accelerating Real-Time Shading with Reverse Reprojection Caching | 2007 |
Advances in 3D Shape Acquisition | 2007 |
Fast Triangle Reordering for Vertex Locality and Reduced Overdraw | 2007 |
Triangle Order Optimization for Graphics Hardware Computation Culling | 2006 |
Efficiently Combining Positions and Normals for Precise 3D Geometry | 2005 |
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement | 2005 |
Spacetime Stereo: A Unifying Framework for Depth from Triangulation | 2005 |
Stratified Point Sampling of 3D Models | 2004 |
|
Vivien Nguyen | Region-Aware Simplification and Stylization of 3D Line Drawings | 2024 |
|
Reid Oda | MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance | 2015 |
AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting | 2014 |
|
Robert Osada | Shape Distributions | 2002 |
|
Bill Pang | Schelling Points on 3D Surface Meshes | 2012 |
|
Thiago Pereira | Printing Anisotropic Appearance with Magnetic Flakes | 2017 |
New methods for the computational fabrication of appearance | 2015 |
Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display | 2014 |
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric | 2012 |
|
Maxine Perroni-Scharf | Constructing Printable Surfaces with View-Dependent Appearance | 2023 |
|
Joshua Peterson | Human uncertainty makes classification more robust | 2019 |
|
Joshua Podolak | Symmetry-Aware Mesh Processing | 2009 |
The Symmetry Transform and its Applications | 2008 |
Symmetry-Aware Mesh Processing | 2007 |
Symmetry-Enhanced Remeshing of Surfaces | 2007 |
A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
Atomic Volumes for Mesh Completion | 2005 |
|
Emil Praun | Fine Tone Control in Hardware Hatching | 2002 |
Consistent Mesh Parameterizations | 2001 |
Real-Time Fur over Arbitrary Surfaces | 2001 |
Real-Time Hatching | 2001 |
Building and Using A Scalable Display Wall System | 2000 |
Lapped Textures | 2000 |
Robust Mesh Watermarking | 1999 |
|
Klint Qinami | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation | 2020 |
|
Samantha Ritter | Stylized Keyframe Animation of Fluid Simulations | 2014 |
|
Geoffrey Roeder | More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
|
Steven A. Ross | Sketcha: A Captcha Based on Line Drawings of 3D Models | 2010 |
|
Szymon Rusinkiewicz | Region-Aware Simplification and Stylization of 3D Line Drawings | 2024 |
Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | 2023 |
Constructing Printable Surfaces with View-Dependent Appearance | 2023 |
Gradient-Based Dovetail Joint Shape Optimization for Stiffness | 2023 |
More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
UltraGlove: Hand Pose Estimation with MEMS-Ultrasonic Sensors | 2023 |
Closed-Loop Control of Direct Ink Writing via Reinforcement Learning | 2022 |
Differentiable Point-Based Radiance Fields for Efficient View Synthesis | 2022 |
Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
Self-supervised Neural Articulated Shape and Appearance Models | 2022 |
Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate | 2021 |
ECHO: Extended Convolution Histogram of Orientations for Local Surface Description | 2021 |
Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
Efficient Spatially Adaptive Convolution and Correlation | 2020 |
Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition | 2020 |
Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
Poisson Surface Reconstruction with Envelope Constraints | 2020 |
Spatial Action Maps for Mobile Manipulation | 2020 |
SymmetryNet: Learning to Predict Reflectional and Rotational Symmetries of 3D Shapes from Single-View RGB-D Images | 2020 |
Towards Spatially Varying Gloss Reproduction for 3D Printing | 2020 |
A Symmetric Objective Function for ICP | 2019 |
Accelerating Large-Kernel Convolution Using Summed-Area Tables | 2019 |
High-Precision Localization Using Ground Texture | 2019 |
Learning Local Descriptors with a CDF-Based Dynamic Soft Margin | 2019 |
Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing | 2018 |
Learning to Detect Features in Texture Images | 2018 |
PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction | 2018 |
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters | 2018 |
Learning Detail Transfer based on Geometric Features | 2017 |
Printing Anisotropic Appearance with Magnetic Flakes | 2017 |
Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence | 2017 |
State of the Art in Methods and Representations for Fabrication-Aware Design | 2017 |
An RGBN Benchmark | 2016 |
Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
Data-Driven Iconification | 2016 |
Gradient-Domain Processing of Meshes | 2016 |
Depth from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence | 2015 |
Semi-Automatic Digital Epigraphy from Images with Normals | 2015 |
Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
Alignment of Images Captured Under Different Light Directions | 2014 |
AutoStyle: Automatic Style Transfer from Image Collections to Users' Images | 2014 |
Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display | 2014 |
Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces | 2014 |
Modeling the Past Online: Interactive Visualisation of Uncertainty and Phasing | 2014 |
Time-Lapse Photometric Stereo and Applications | 2014 |
A No-Reference Metric for Evaluating the Quality of Motion Deblurring | 2013 |
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2013 |
Modeling the Past for Scholars and the Public | 2013 |
Structure-Aware Hair Capture | 2013 |
Wide-baseline Hair Capture using Strand-based Refinement | 2013 |
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
Chopper: Partitioning Models into 3D-Printable Parts | 2012 |
Design and Fabrication of Faceted Mirror Arrays for Light Field Capture | 2012 |
Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric | 2012 |
Modeling the Past: Digital Technologies and Excavations in Polis, Cyprus | 2012 |
Multi-View Hair Capture Using Orientation Fields | 2012 |
Temporally Coherent Completion of Dynamic Shapes | 2012 |
Tools for Virtual Reassembly of Fresco Fragments | 2012 |
Where Do People Draw Lines? | 2012 |
Dynamic Hair Capture | 2011 |
Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
Goal-Based Caustics | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
Computational Highlight Holography | 2010 |
Density-based Outlier Rejection in Monte Carlo Rendering | 2010 |
Multi-Feature Matching of Fresco Fragments | 2010 |
Physical Reproduction of Materials with Specified Subsurface Scattering | 2010 |
Tools for Virtual Reassembly of Fresco Fragments | 2010 |
Dynamic Shape Capture using Multi-View Photometric Stereo | 2009 |
Estimating the Laplace-Beltrami Operator by Restricting 3D Functions | 2009 |
Fabricating Microgeometry for Custom Surface Reflectance | 2009 |
How Well Do Line Drawings Depict Shape? | 2009 |
Principles of Appearance Acquisition and Representation | 2009 |
Printing Spatially-Varying Reflectance | 2009 |
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin | 2008 |
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
Dense 3D Reconstruction from Specularity Consistency | 2008 |
Subtractive Shadows: A Flexible Framework for Shadow Level of Detail | 2008 |
Video Puppetry: A Performative Interface for Cutout Animation | 2008 |
Where Do People Draw Lines? | 2008 |
Digital Bas-Relief from 3D Scenes | 2007 |
Factored Time-Lapse Video | 2007 |
Global Non-Rigid Alignment of 3-D Scans | 2007 |
Highlight Lines for Conveying Shape | 2007 |
Illustration of Complex Real-World Objects using Images with Normals | 2007 |
Multiscale Shape and Detail Enhancement from Multi-light Image Collections | 2007 |
Stylized Shadows | 2007 |
Symmetry-Enhanced Remeshing of Surfaces | 2007 |
Viewpoint-Coded Structured Light | 2007 |
A Compact Factored Representation of Heterogeneous Subsurface Scattering | 2006 |
A Planar-Reflective Symmetry Transform for 3D Shapes | 2006 |
A Statistical Model for Synthesis of Detailed Facial Geometry | 2006 |
Exaggerated Shading for Depicting Shape and Detail | 2006 |
Inverse Shade Trees for Non-Parametric Material Representation and Editing | 2006 |
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling | 2005 |
Atomic Volumes for Mesh Completion | 2005 |
Efficiently Combining Positions and Normals for Precise 3D Geometry | 2005 |
Improved Sub-pixel Stereo Correspondences through Symmetric Refinement | 2005 |
Line Drawings from Volume Data | 2005 |
Pose-independent Simplification of Articulated Meshes | 2005 |
Spacetime Stereo: A Unifying Framework for Depth from Triangulation | 2005 |
Efficient BRDF Importance Sampling Using a Factored Representation | 2004 |
Estimating Curvatures and Their Derivatives on Triangle Meshes | 2004 |
Interactive Rendering of Suggestive Contours with Temporal Coherence | 2004 |
Modeling by Example | 2004 |
Non-Rigid Range-Scan Alignment Using Thin-Plate Splines | 2004 |
Shape Matching and Anisotropy | 2004 |
Symmetry Descriptors and 3D Shape Matching | 2004 |
A Reflective Symmetry Descriptor for 3D Models | 2003 |
Geometrically Stable Sampling for the ICP Algorithm | 2003 |
Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors | 2003 |
Spacetime Stereo: A Unifying Framework for Depth from Triangulation | 2003 |
Suggestive Contours for Conveying Shape | 2003 |
Real-Time 3D Model Acquisition | 2002 |
Efficient Variants of the ICP Algorithm | 2001 |
Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models | 2001 |
Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects | 2001 |
QSplat: A Multiresolution Point Rendering System for Large Meshes | 2000 |
The Digital Michelangelo Project: 3D Scanning of Large Statues | 2000 |
A New Change of Variables for Efficient BRDF Representation | 1998 |
|
Olga Russakovsky | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
Human uncertainty makes classification more robust | 2019 |
SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition | 2019 |
The more you look, the more you see: towards general object understanding through recursive refinement | 2018 |
|
Rudrajit Samanta | Tools and Applications for Large-Scale Display Walls | 2005 |
Data distribution strategies for high-resolution displays | 2001 |
Building and Using A Scalable Display Wall System | 2000 |
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
Load balancing for multi-projector rendering systems | 1999 |
|
Abulhair Saparov | Schelling Points on 3D Surface Meshes | 2012 |
|
Ari Seff | Learning from Maps: Visual Common Sense for Autonomous Driving | 2016 |
DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
|
Ben Shedd | Building and Using A Scalable Display Wall System | 2000 |
|
Hijung Shin | Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
|
Jaswinder Pal Singh | Building and Using A Scalable Display Wall System | 2000 |
Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | 2000 |
Load balancing for multi-projector rendering systems | 1999 |
|
Shuran Song | TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
Spatial Action Maps for Mobile Manipulation | 2020 |
Neural Illumination: Lighting Prediction for Indoor Environments | 2019 |
TossingBot: Learning to Throw Arbitrary Objects with Residual Physics | 2019 |
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning | 2018 |
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching | 2018 |
3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks | 2017 |
Semantic Scene Completion from a Single Depth Image | 2017 |
Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images | 2016 |
3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
Robot In a Room: Toward Perfect Object Recognition in Closed Environments | 2015 |
ShapeNet: An Information-Rich 3D Model Repository | 2015 |
SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite | 2015 |
PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding | 2014 |
Sliding Shapes for 3D Object Detection in Depth Images | 2014 |
Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines | 2013 |
|
Kenneth Steiglitz | Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
|
Jiaqi Su | GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion | 2024 |
Controllable Speech Representation Learning via Voice Conversion and AIC Loss | 2022 |
Bandwidth Extension is All You Need | 2021 |
HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features | 2021 |
Acoustic Matching by Embedding Impulse Responses | 2020 |
HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks | 2020 |
Learning Bandwidth Expansion Using Perceptually-Motivated Loss | 2019 |
Perceptually-motivated Environment-specific Speech Enhancement | 2019 |
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Rahul Sukthankar | D3D: Distilled 3D Networks for Video Action Recognition | 2019 |
Tools and Applications for Large-Scale Display Walls | 2005 |
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Jian Sun | Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes | 2010 |
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Daniel Suo | Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
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Ayellet Tal | Modeling by Example | 2004 |
Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts | 2003 |
Visualization of geometric algorithms | 1995 |
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Zachary Teed | DeepV2D: Video to Depth with Differentiable Structure from Motion | 2019 |
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Yun Teng | CornerNet-Lite: Efficient Keypoint Based Object Detection | 2019 |
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Corey Toler-Franklin | Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Matching, Archiving and Visualizing Cultural Heritage Artifacts Using Multi-Channel Images | 2011 |
Multi-Feature Matching of Fresco Fragments | 2010 |
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
Illustration of Complex Real-World Objects using Images with Normals | 2007 |
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Olga Troyanskaya | Tools and Applications for Large-Scale Display Walls | 2005 |
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Ethan Tseng | Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies | 2019 |
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George Tzanetakis | Building and Using A Scalable Display Wall System | 2000 |
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Drew Wallace | Simulating Strategy and Dexterity for Puzzle Games | 2017 |
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Connie Wan | DecoBrush: Drawing Structured Decorative Patterns by Example | 2014 |
|
Matthew Webb | Fine Tone Control in Hardware Hatching | 2002 |
WYSIWYG NPR: Drawing Strokes Directly on 3D Models | 2002 |
Real-Time Hatching | 2001 |
|
Fangyin Wei | Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting | 2023 |
Self-supervised Neural Articulated Shape and Appearance Models | 2022 |
Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition | 2020 |
Learning to Infer Semantic Parameters for 3D Shape Editing | 2020 |
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Tim Weyrich | Efficient Spatially Adaptive Convolution and Correlation | 2020 |
Verification-Minimal Assembly of Fragmented Frescoes | 2015 |
Analyzing and Simulating Fracture Patterns of Theran Wall Paintings | 2012 |
Tools for Virtual Reassembly of Fresco Fragments | 2012 |
Global Consistency in the Automatic Assembly of Fragmented Artefacts | 2011 |
Goal-Based Caustics | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Learning How to Match Fresco Fragments | 2011 |
Analyzing Fracture Patterns in Theran Wall Paintings | 2010 |
Density-based Outlier Rejection in Monte Carlo Rendering | 2010 |
Multi-Feature Matching of Fresco Fragments | 2010 |
Tools for Virtual Reassembly of Fresco Fragments | 2010 |
Fabricating Microgeometry for Custom Surface Reflectance | 2009 |
Fingerprinting Blank Paper Using Commodity Scanners | 2009 |
Principles of Appearance Acquisition and Representation | 2009 |
A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin | 2008 |
A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings | 2008 |
Dense 3D Reconstruction from Specularity Consistency | 2008 |
A Hardware Architecture for Surface Splatting | 2007 |
Digital Bas-Relief from 3D Scenes | 2007 |
|
Nora S. Willett | Pose2Pose: Pose Selection and Transfer for 2D Character Animation | 2020 |
A Mixed-Initiative Interface for Animating Static Pictures | 2018 |
Secondary Motion for Performed 2D Animation | 2017 |
Triggering Artwork Swaps for Live Animation | 2017 |
|
Zhirong Wu | 3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
|
Jianxiong Xiao | 3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding | 2017 |
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images | 2016 |
Learning from Maps: Visual Common Sense for Autonomous Driving | 2016 |
SUN Database: Exploring a Large Collection of Scene Categories | 2016 |
3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving | 2015 |
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
Robot In a Room: Toward Perfect Object Recognition in Closed Environments | 2015 |
Semantic Alignment of LiDAR Data at City Scale | 2015 |
ShapeNet: An Information-Rich 3D Model Repository | 2015 |
SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite | 2015 |
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
Learning Deep Features for Scene Recognition using Places Database | 2014 |
PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding | 2014 |
Sliding Shapes for 3D Object Detection in Depth Images | 2014 |
SUN3D: A Database of Big Spaces Reconstructed using SfM and Object Labels | 2013 |
Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines | 2013 |
Recognizing Scene Viewpoint using Panoramic Place Representation | 2012 |
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Pingmei Xu | TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
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Tianju Xue | More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites | 2023 |
Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate | 2021 |
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Kaiyu Yang | Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy | 2020 |
Learning to Prove Theorems via Interacting with Proof Assistants | 2019 |
SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition | 2019 |
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Felix Yu | Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies | 2019 |
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Fisher Yu | PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup | 2018 |
Dilated Residual Networks | 2017 |
End-to-end Learning of Driving Models from Large-scale Video Datasets | 2017 |
Interactive 3D Modeling with a Generative Adversarial Network | 2017 |
Scribbler: Controlling Deep Image Synthesis with Sketch and Color | 2017 |
Semantic Scene Completion from a Single Depth Image | 2017 |
Automatic Triage for a Photo Series | 2016 |
Multi-Scale Context Aggregation by Dilated Convolutions | 2016 |
3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
Semantic Alignment of LiDAR Data at City Scale | 2015 |
ShapeNet: An Information-Rich 3D Model Repository | 2015 |
HelpingHand: Example-based Stroke Stylization | 2012 |
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Andy Zeng | TidyBot: Personalized Robot Assistance with Large Language Models | 2023 |
Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower | 2022 |
Spatial Intention Maps for Multi-Agent Mobile Manipulation | 2021 |
Spatial Action Maps for Mobile Manipulation | 2020 |
TossingBot: Learning to Throw Arbitrary Objects with Residual Physics | 2019 |
Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View | 2018 |
Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning | 2018 |
Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching | 2018 |
3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions | 2017 |
Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge | 2017 |
Semantic Scene Completion from a Single Depth Image | 2017 |
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Linguang Zhang | Accelerating Large-Kernel Convolution Using Summed-Area Tables | 2019 |
High-Precision Localization Using Ground Texture | 2019 |
Learning Local Descriptors with a CDF-Based Dynamic Soft Margin | 2019 |
Learning to Detect Features in Texture Images | 2018 |
Automated View and Path Planning for Scalable Multi-Object 3D Scanning | 2016 |
3D ShapeNets: A Deep Representation for Volumetric Shapes | 2015 |
Robot In a Room: Toward Perfect Object Recognition in Closed Environments | 2015 |
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Yinda Zhang | ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems | 2018 |
Deep Depth Completion of a Single RGB-D Image | 2018 |
DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding | 2017 |
Matterport3D: Learning from RGB-D Data in Indoor Environments | 2017 |
Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks | 2017 |
LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop | 2015 |
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking | 2015 |
PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding | 2014 |
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