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Sorted by: year | author
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TidyBot++: An Open-Source Holonomic Mobile Manipulator for Robot Learning. (Wu et al.)
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CoRN: Co-trained Full- and No-Reference Speech Quality Assessment. (Manocha et al.)
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Region-Aware Simplification and Stylization of 3D Line Drawings. (Nguyen et al.)
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GR0: Self-supervised Global Representation Learning for Zero-shot Voice Conversion. (Wang et al.)
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UltraGlove: Hand Pose Estimation with MEMS-Ultrasonic Sensors. (Zhang et al.)
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White Box Search over Audio Synthesizer Parameters. (Yang et al.)
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TidyBot: Personalized Robot Assistance with Large Language Models. (Wu et al.)
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Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting. (Wei et al.)
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Gradient-Based Dovetail Joint Shape Optimization for Stiffness. (Sun et al.)
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More Stiffness with Less Fiber: End-to-End Fiber Path Optimization for 3D-Printed Composites. (Sun et al.)
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Constructing Printable Surfaces with View-Dependent Appearance. (Perroni-Scharf et al.)
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Differentiable Point-Based Radiance Fields for Efficient View Synthesis. (Zhang et al.)
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Audio Similarity is Unreliable as a Proxy for Audio Quality. (Manocha et al.)
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A𝛿: Autodiff for Discontinuous Programs – Applied to Shaders. (Yang et al.)
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Closed-Loop Control of Direct Ink Writing via Reinforcement Learning. (Piovarči et al.)
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Learning Pneumatic Non-Prehensile Manipulation with a Mobile Blower. (Wu et al.)
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Self-supervised Neural Articulated Shape and Appearance Models. (Wei et al.)
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SQAPP: No-Reference Speech Quality Assessment via Pairwise Preference. (Manocha et al.)
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Controllable Speech Representation Learning via Voice Conversion and AIC Loss. (Wang et al.)
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Learning from Shader Program Traces. (Yang et al.)
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NORESQA : A Framework for Speech Quality Assessment using Non-Matching References. (Manocha et al.)
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Amortized Synthesis of Constrained Configurations Using a Differentiable Surrogate. (Sun et al.)
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DPLM: A Deep Perceptual Spatial-Audio Localization Metric. (Manocha et al.)
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HiFi-GAN-2: Studio-quality Speech Enhancement via Generative Adversarial Networks Conditioned on Acoustic Features. (Su et al.)
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CDPAM: Contrastive learning for perceptual audio similarity. (Manocha et al.)
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Bandwidth Extension is All You Need. (Su et al.)
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Spatial Intention Maps for Multi-Agent Mobile Manipulation. (Wu et al.)
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ECHO: Extended Convolution Histogram of Orientations for Local Surface Description. (Mitchel et al.)
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Towards Spatially Varying Gloss Reproduction for 3D Printing. (Piovarči et al.)
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SymmetryNet: Learning to Predict Reflectional and Rotational Symmetries of 3D Shapes from Single-View RGB-D Images. (Shi et al.)
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Learned Feature Embeddings for Non-Line-of-Sight Imaging and Recognition. (Chen et al.)
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Learning to Infer Semantic Parameters for 3D Shape Editing. (Wei et al.)
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HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks. (Su et al.)
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A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences. (Manocha et al.)
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Poisson Surface Reconstruction with Envelope Constraints. (Kazhdan et al.)
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Spatial Action Maps for Mobile Manipulation. (Wu et al.)
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Efficient Spatially Adaptive Convolution and Correlation. (Mitchel et al.)
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Towards Fairness in Visual Recognition: Effective Strategies for Bias Mitigation. (Wang et al.)
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Acoustic Matching by Embedding Impulse Responses. (Su et al.)
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Editing Self-Image. (Fried et al.)
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Pose2Pose: Pose Selection and Transfer for 2D Character Animation. (Willett et al.)
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Towards Fairer Datasets: Filtering and Balancing the Distribution of the People Subtree in the Imagenet Hierarchy. (Yang et al.)
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SpatialSense: An Adversarially Crowdsourced Benchmark For Spatial Relation Recognition. (Yang et al.)
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Learning Local Descriptors with a CDF-Based Dynamic Soft Margin. (Zhang et al.)
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Learning Shape Templates with Structured Implicit Functions. (Genova et al.)
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Human uncertainty makes classification more robust. (Peterson et al.)
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Generative Modeling for Small-Data Object Detection. (Liu et al.)
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Gated2Depth: Real-time Dense Lidar from Gated Images. (Gruber et al.)
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A Symmetric Objective Function for ICP. (Rusinkiewicz)
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Identifying Visible Actions in Lifestyle Vlogs. (Ignat et al.)
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Text-based Editing of Talking-head Video. (Fried et al.)
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Hyperparameter Optimization in Black-box Image Processing using Differentiable Proxies. (Tseng et al.)
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Steady-state Non-Line-of-Sight Imaging. (Chen et al.)
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DeepVoxels: Learning Persistent 3D Feature Embeddings. (Sitzmann et al.)
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Learning to Prove Theorems via Interacting with Proof Assistants. (Yang et al.)
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Learning Single-Image Depth from Videos using Quality Assessment Networks. (Chen et al.)
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MeshAdv: Adversarial Meshes for Visual Recognition. (Xiao et al.)
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TextureNet: Consistent Local Parametrizations for Learning from High-Resolution Signals on Meshes. (Huang et al.)
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Learning to Generate Synthetic 3D Training Data through Hybrid Gradient. (Yang et al.)
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Neural Illumination: Lighting Prediction for Indoor Environments. (Song et al.)
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Accelerating Large-Kernel Convolution Using Summed-Area Tables. (Zhang et al.)
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Non-line-of-sight Imaging with Partial Occluders and Surface Normals. (Heide et al.)
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Learning Bandwidth Expansion Using Perceptually-Motivated Loss. (Feng et al.)
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High-Precision Localization Using Ground Texture. (Zhang et al.)
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Perceptually-motivated Environment-specific Speech Enhancement. (Su et al.)
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CornerNet-Lite: Efficient Keypoint Based Object Detection. (Law et al.)
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DeepV2D: Video to Depth with Differentiable Structure from Motion. (Teed et al.)
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TossingBot: Learning to Throw Arbitrary Objects with Residual Physics. (Zeng et al.)
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Seeing Through Fog Without Seeing Fog: Deep Sensor Fusion in the Absence of Labeled Training Data. (Bijelic et al.)
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Learning A Stroke‐Based Representation for Fonts. (Balashova et al.)
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D3D: Distilled 3D Networks for Video Action Recognition. (Stroud et al.)
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Sub-picosecond photon-efficient 3D imaging using single-photon sensors. (Heide et al.)
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Deep Multispectral Painting Reproduction via Multi-Layer, Custom-Ink Printing. (Shi et al.)
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Transient Convolutional Imaging. (Heide)
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A Mixed-Initiative Interface for Animating Static Pictures. (Willett et al.)
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Learning Synergies between Pushing and Grasping with Self-supervised Deep Reinforcement Learning. (Zeng et al.)
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PlaneMatch: Patch Coplanarity Prediction for Robust RGB-D Reconstruction. (Shi et al.)
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Structure-Aware Shape Synthesis. (Balashova et al.)
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ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems. (Zhang et al.)
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CornerNet: Detecting Objects as Paired Keypoints. (Law et al.)
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ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters. (Fan et al.)
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Learning to Detect Features in Texture Images. (Zhang et al.)
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PairedCycleGAN: Asymmetric Style Transfer for Applying and Removing Makeup. (Chang et al.)
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Unsupervised Training for 3D Morphable Model Regression. (Genova et al.)
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Im2Pano3D: Extrapolating 360° Structure and Semantics Beyond the Field of View. (Song et al.)
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Generating Synthetic X-ray Images of a Person from the Surface Geometry. (Teixeira et al.)
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Deep Depth Completion of a Single RGB-D Image. (Zhang et al.)
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View and Path Planning for Scaling 3D Acquisition to Many Objects. (Fan)
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Robotic Pick-and-Place of Novel Objects in Clutter with Multi-Affordance Grasping and Cross-Domain Image Matching. (Zeng et al.)
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FFTNet: a Real-Time Speaker-Dependent Neural Vocoder. (Jin et al.)
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The more you look, the more you see: towards general object understanding through recursive refinement. (Wang et al.)
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MINOS: Multimodal Indoor Simulator for Navigation in Complex Environments. (Savva et al.)
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Interactive 3D Modeling with a Generative Adversarial Network. (Liu et al.)
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Panning and Zooming High-Resolution Panoramas in Virtual Reality Devices. (Chang et al.)
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DeepContext: Context-Encoding Neural Pathways for 3D Holistic Scene Understanding. (Zhang et al.)
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Secondary Motion for Performed 2D Animation. (Willett et al.)
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Matterport3D: Learning from RGB-D Data in Indoor Environments. (Chang et al.)
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Triggering Artwork Swaps for Live Animation. (Willett et al.)
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Simulating Strategy and Dexterity for Puzzle Games. (Isaksen et al.)
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Semantic Scene Completion from a Single Depth Image. (Song et al.)
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3DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructions. (Zeng et al.)
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End-to-end Learning of Driving Models from Large-scale Video Datasets. (Xu et al.)
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ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes. (Dai et al.)
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Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks. (Zhang et al.)
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Fine-to-Coarse Global Registration of RGB-D Scans. (Halber et al.)
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Dilated Residual Networks. (Yu et al.)
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Scribbler: Controlling Deep Image Synthesis with Sketch and Color. (Sangkloy et al.)
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Printing Anisotropic Appearance with Magnetic Flakes. (Pereira et al.)
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VoCo: Text-based Insertion and Replacement in Audio Narration. (Jin et al.)
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Multi-view Self-supervised Deep Learning for 6D Pose Estimation in the Amazon Picking Challenge. (Zeng et al.)
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Learning Detail Transfer based on Geometric Features. (Berkiten et al.)
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State of the Art in Methods and Representations for Fabrication-Aware Design. (Bermano et al.)
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Learning Where to Look: Data-Driven Viewpoint Set Selection for 3D Scenes. (Genova et al.)
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Shape Estimation from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence. (Tao et al.)
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Gradient-Domain Processing of Meshes. (Chuang et al.)
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Automated View and Path Planning for Scalable Multi-Object 3D Scanning. (Fan et al.)
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Learning from Maps: Visual Common Sense for Autonomous Driving. (Seff et al.)
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SUN Database: Exploring a Large Collection of Scene Categories. (Xiao et al.)
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Automatic Triage for a Photo Series. (Chang et al.)
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Capturing, Processing, and Synthesizing Surfaces with Details. (Berkiten)
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Perspective-aware Manipulation of Portrait Photos. (Fried et al.)
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Deep Sliding Shapes for Amodal 3D Object Detection in RGB-D Images. (Song et al.)
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Data-Driven Iconification. (Liu et al.)
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Multi-Scale Context Aggregation by Dilated Convolutions. (Yu et al.)
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CUTE: a Concatenative Method for Voice Conversion Using Exemplar-based Unit Selection. (Jin et al.)
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An RGBN Benchmark. (Berkiten et al.)
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Internet-Data-Driven Image Creation and Enhancement. (Liu)
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DeepDriving: Learning Affordance for Direct Perception in Autonomous Driving. (Chen et al.)
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ShapeNet: An Information-Rich 3D Model Repository. (Chang et al.)
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Learning Hierarchical Semantic Segmentations of LIDAR Data. (Dohan et al.)
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Analyzing, Optimizing and Synthesizing Scenes by Reasoning About Relationships Between Objects. (Liu)
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Style Compatibility for 3D Furniture Models. (Liu et al.)
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Palette-based Photo Recoloring. (Chang et al.)
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Robot In a Room: Toward Perfect Object Recognition in Closed Environments. (Song et al.)
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SUN RGB-D: A RGB-D Scene Understanding Benchmark Suite. (Song et al.)
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LSUN: Construction of a Large-scale Image Dataset using Deep Learning with Humans in the Loop. (Yu et al.)
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Depth from Shading, Defocus, and Correspondence Using Light-Field Angular Coherence. (Tao et al.)
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Semantic Alignment of LiDAR Data at City Scale. (Yu et al.)
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Semi-Automatic Digital Epigraphy from Images with Normals. (Berkiten et al.)
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New methods for the computational fabrication of appearance. (Pereira)
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3D ShapeNets: A Deep Representation for Volumetric Shapes. (Wu et al.)
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Finding Distractors In Images. (Fried et al.)
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MalLo: A Distributed, Synchronized Instrumentfor Internet Music Performance. (Jin et al.)
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Composition-Aware Scene Optimization for Product Images. (Liu et al.)
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IsoMatch: Creating Informative Grid Layouts. (Fried et al.)
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TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking. (Xu et al.)
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Verification-Minimal Assembly of Fragmented Frescoes. (Castaneda et al.)
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Efficient Interfaces for Accurate Annotation of 3D Point Clouds. (Boyko)
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Learning Deep Features for Scene Recognition using Places Database. (Zhou et al.)
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Merge2-3D: Combining Multiple Normal Maps with 3D Surfaces. (Berkiten et al.)
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Creating Consistent Scene Graphs Using a Probabilistic Grammar. (Liu et al.)
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Modeling the Past Online: Interactive Visualisation of Uncertainty and Phasing. (Smith et al.)
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Cheaper by the Dozen: Group Annotation of 3D Data. (Boyko et al.)
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Time-Lapse Photometric Stereo and Applications. (Shen et al.)
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Sliding Shapes for 3D Object Detection in Depth Images. (Song et al.)
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PanoContext: A Whole-room 3D Context Model for Panoramic Scene Understanding. (Zhang et al.)
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Shape2Pose: Human-Centric Shape Analysis. (Kim et al.)
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Painting with Triangles. (Benjamin et al.)
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DecoBrush: Drawing Structured Decorative Patterns by Example. (Lu et al.)
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Alignment of Images Captured Under Different Light Directions. (Berkiten et al.)
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AudioQuilt: 2D Arrangements of Audio Samples using Metric Learning and Kernelized Sorting. (Fried et al.)
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Shape Analysis With Crowdsourced Data. (Chen)
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RealPigment: Paint Compositing by Example. (Lu et al.)
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Stylized Keyframe Animation of Fluid Simulations. (Browning et al.)
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AutoStyle: Automatic Style Transfer from Image Collections to Users' Images. (Liu et al.)
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Computational Light Routing: 3D Printed Fiber Optics for Sensing and Display. (Pereira et al.)
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Tracking Revisited using RGBD Camera: Unified Benchmark and Baselines. (Song et al.)
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SUN3D: A Database of Big Spaces Reconstructed using SfM and Object Labels. (Xiao et al.)
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A No-Reference Metric for Evaluating the Quality of Motion Deblurring. (Liu et al.)
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AttribIt: Content Creation with Semantic Attributes. (Chaudhuri et al.)
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Accurate, Robust and Structure-Aware Hair Capture. (Luo)
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RealBrush: Painting with Examples of Physical Media. (Lu et al.)
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Design and Fabrication of Faceted Mirror Arrays for Light Field Capture. (Fuchs et al.)
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Learning Part-based Templates from Large Collections of 3D Shapes. (Kim et al.)
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Structure-Aware Hair Capture. (Luo et al.)
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Wide-baseline Hair Capture using Strand-based Refinement. (Luo et al.)
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Modeling the Past for Scholars and the Public. (Smith et al.)
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Chopper: Partitioning Models into 3D-Printable Parts. (Luo et al.)
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Design and Fabrication of Faceted Mirror Arrays for Light Field Capture. (Fuchs et al.)
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Non-parametric texture transfer using MeshMatch. (Chen et al.)
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Example-based Synthesis of 3D Object Arrangements. (Fisher et al.)
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Analyzing and Simulating Fracture Patterns of Theran Wall Paintings. (Shin et al.)
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Modeling the Past: Digital Technologies and Excavations in Polis, Cyprus. (Smith et al.)
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Simple Formulas for Quasiconformal Plane Deformations. (Lipman et al.)
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HelpingHand: Example-based Stroke Stylization. (Lu et al.)
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Schelling Points on 3D Surface Meshes. (Chen et al.)
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Exploring Collections of 3D Models using Fuzzy Correspondences. (Kim et al.)
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Tools for Virtual Reassembly of Fresco Fragments. (Brown et al.)
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Finding Surface Correspondences Using Symmetry Axis Curves. (Liu et al.)
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Recognizing Scene Viewpoint using Panoramic Place Representation. (Xiao et al.)
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Pixelated Image Abstraction. (Gerstner et al.)
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Multi-View Hair Capture Using Orientation Fields. (Luo et al.)
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Active Strokes: Coherent Line Stylization for Animated 3D Models. (Bénard et al.)
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Gamut Mapping Spatially Varying Reflectance with an Improved BRDF Similarity Metric. (Pereira et al.)
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Symmetry-Guided Texture Synthesis and Manipulation. (Kim et al.)
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Where Do People Draw Lines? (Cole et al.)
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Temporally Coherent Completion of Dynamic Shapes. (Li et al.)
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Learning How to Match Fresco Fragments. (Funkhouser et al.)
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The PatchMatch Randomized Matching Algorithm for Image Manipulation. (Barnes et al.)
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Global Consistency in the Automatic Assembly of Fragmented Artefacts. (Castaneda et al.)
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Extracting roads from dense point clouds in large scale urban environment. (Boyko et al.)
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Perceptual models of viewpoint preference. (Secord et al.)
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Algorithms to Automatically Quantify the Geometric Similarity of Anatomical Surfaces. (Boyer et al.)
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Dynamic Hair Capture. (Luo et al.)
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Blended Intrinsic Maps. (Kim et al.)
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PatchMatch: A Fast Randomized Matching Algorithm with Application to Image and Video. (Barnes)
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Matching, Archiving and Visualizing Cultural Heritage Artifacts Using Multi-Channel Images. (Toler-Franklin)
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Learning How to Match Fresco Fragments. (Funkhouser et al.)
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Goal-Based Caustics. (Papas et al.)
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Efficient and Comprehensible Visualization of Complex 3-D Scenes. (Burns)
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Multi-Feature Matching of Fresco Fragments. (Toler-Franklin et al.)
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Computational Highlight Holography. (Regg et al.)
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Tools for Virtual Reassembly of Fresco Fragments. (Brown et al.)
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Density-based Outlier Rejection in Monte Carlo Rendering. (DeCoro et al.)
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Analyzing Fracture Patterns in Theran Wall Paintings. (Shin et al.)
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The Generalized PatchMatch Correspondence Algorithm. (Barnes et al.)
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Video Tapestries with Continuous Temporal Zoom. (Barnes et al.)
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Physical Reproduction of Materials with Specified Subsurface Scattering. (Hašan et al.)
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Möbius Transformations For Global Intrinsic Symmetry Analysis. (Kim et al.)
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Fuzzy Geodesics and Consistent Sparse Correspondences For Deformable Shapes. (Sun et al.)
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Symmetry Factored Embedding and Distance. (Lipman et al.)
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Analysis of Global Properties of Shapes. (Golovinskiy)
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Self-Similar Texture for Coherent Line Stylization. (Bénard et al.)
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Biharmonic Distance. (Lipman et al.)
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Real-time temporal shaping of high-speed video streams. (Fuchs et al.)
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Sketcha: A Captcha Based on Line Drawings of 3D Models. (Ross et al.)
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A Context-Aware Light Source. (Wang et al.)
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Interactive Painterly Stylization of Images, Videos and 3D Animations. (Lu et al.)
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Two Fast Methods for High-Quality Line Visibility. (Cole et al.)
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Dynamic Shape Capture using Multi-View Photometric Stereo. (Vlasic et al.)
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Printing Spatially-Varying Reflectance. (Matusik et al.)
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Principles of Appearance Acquisition and Representation. (Weyrich et al.)
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Shape-based Recognition of 3D Point Clouds in Urban Environments. (Golovinskiy et al.)
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Symmetry-Aware Mesh Processing. (Golovinskiy et al.)
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Min-Cut Based Segmentation of Point Clouds. (Golovinskiy et al.)
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PatchMatch: A Randomized Correspondence Algorithm for Structural Image Editing. (Barnes et al.)
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Möbius Voting for Surface Correspondence. (Lipman et al.)
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Fabricating Microgeometry for Custom Surface Reflectance. (Weyrich et al.)
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A Benchmark for 3D Mesh Segmentation. (Chen et al.)
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How Well Do Line Drawings Depict Shape? (Cole et al.)
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Estimating the Laplace-Beltrami Operator by Restricting 3D Functions. (Chuang et al.)
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Interior Distance Using Barycentric Coordinates. (Rustamov et al.)
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Line Drawings of 3D Models. (Cole)
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Consistent Segmentation of 3D Models. (Golovinskiy et al.)
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Rendering Filters for Controlling Detail and Creating Effects. (DeCoro)
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Advances in Edge-Diffraction Modeling for Virtual-Acoustic Simulations. (Calamia)
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Fingerprinting Blank Paper Using Commodity Scanners. (Clarkson et al.)
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Fast High-Quality Line Visibility. (Cole et al.)
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Randomized Cuts for 3D Mesh Analysis. (Golovinskiy et al.)
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Video Puppetry: A Performative Interface for Cutout Animation. (Barnes et al.)
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Adaptive Cutaways for Comprehensible Rendering of Polygonal Scenes. (Burns et al.)
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A Layered, Heterogeneous Reflectance Model for Acquiring and Rendering Human Skin. (Donner et al.)
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Advanced Interactive Medical Visualization on the GPU. (Tatarchuk et al.)
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The Symmetry Transform and its Applications. (Podolak)
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Where Do People Draw Lines? (Cole et al.)
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A System for High-Volume Acquisition and Matching of Fresco Fragments: Reassembling Theran Wall Paintings. (Brown et al.)
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Dense 3D Reconstruction from Specularity Consistency. (Nehab et al.)
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Partial Visibility for Stylized Lines. (Cole et al.)
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Registration and Matching of Large Geometric Datasets for Cultural Heritage Applications. (Brown)
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Sketch-Based Search and Composition of 3D Models. (Lee et al.)
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Shape Distinction for 3D Object Retrieval. (Shilane)
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Subtractive Shadows: A Flexible Framework for Shadow Level of Detail. (DeCoro et al.)
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Advances in 3D Shape Acquisition. (Nehab)
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Bayesian Aggregation for Hierarchical Genre Classification. (DeCoro et al.)
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Illustration of Complex Real-World Objects using Images with Normals. (Toler-Franklin et al.)
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Highlight Lines for Conveying Shape. (DeCarlo et al.)
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Stylized Shadows. (DeCoro et al.)
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Accelerating Real-Time Shading with Reverse Reprojection Caching. (Nehab et al.)
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Fast Triangle Reordering for Vertex Locality and Reduced Overdraw. (Sander et al.)
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A Hardware Architecture for Surface Splatting. (Weyrich et al.)
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Digital Bas-Relief from 3D Scenes. (Weyrich et al.)
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Factored Time-Lapse Video. (Sunkavalli et al.)
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Multiscale Shape and Detail Enhancement from Multi-light Image Collections. (Fattal et al.)
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Global Non-Rigid Alignment of 3-D Scans. (Brown et al.)
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Symmetry-Enhanced Remeshing of Surfaces. (Podolak et al.)
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Distinctive Regions of 3D Surfaces. (Shilane et al.)
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Lighting with Paint. (Pellacini et al.)
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Viewpoint-Coded Structured Light. (Young et al.)
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Feature Emphasis and Contextual Cutaways for Multimodal Medical Visualization. (Burns et al.)
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Symmetry-Aware Mesh Processing. (Golovinskiy et al.)
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Real-time Mesh Simplification Using the GPU. (DeCoro et al.)
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Acquisition and Representation of Material Appearance for Editing and Rendering. (Lawrence)
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Inverse Shade Trees for Non-Parametric Material Representation and Editing. (Lawrence et al.)
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A Compact Factored Representation of Heterogeneous Subsurface Scattering. (Peers et al.)
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Exaggerated Shading for Depicting Shape and Detail. (Rusinkiewicz et al.)
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A Statistical Model for Synthesis of Detailed Facial Geometry. (Golovinskiy et al.)
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A Planar-Reflective Symmetry Transform for 3D Shapes. (Podolak et al.)
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Directing Gaze in 3D Models with Stylized Focus. (Cole et al.)
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Partial Matching of 3D Shapes with Priority-Driven Search. (Funkhouser et al.)
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Hierarchical Shape Classification Using Bayesian Aggregation. (Barutcuoglu et al.)
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Selecting Distinctive 3D Shape Descriptors for Similarity Retrieval. (Shilane et al.)
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Triangle Order Optimization for Graphics Hardware Computation Culling. (Nehab et al.)
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Improved Sub-pixel Stereo Correspondences through Symmetric Refinement. (Nehab et al.)
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Efficiently Combining Positions and Normals for Precise 3D Geometry. (Nehab et al.)
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Line Drawings from Volume Data. (Burns et al.)
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Atomic Volumes for Mesh Completion. (Podolak et al.)
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Tools and Applications for Large-Scale Display Walls. (Wallace et al.)
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Isoluminant Color Picking for Non-Photorealistic Rendering. (Luong et al.)
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Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling. (Lawrence et al.)
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Shape-Based Retrieval and Analysis of 3D Models. (Funkhouser et al.)
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Pose-independent Simplification of Articulated Meshes. (DeCoro et al.)
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Spacetime Stereo: A Unifying Framework for Depth from Triangulation. (Davis et al.)
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A Comparison of Text and Shape Matching for Retrieval of Online 3D Models. (Min et al.)
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Estimating Curvatures and Their Derivatives on Triangle Meshes. (Rusinkiewicz)
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Non-Rigid Range-Scan Alignment Using Thin-Plate Splines. (Brown et al.)
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Modeling by Example. (Funkhouser et al.)
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Shape Matching and Anisotropy. (Kazhdan et al.)
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Efficient BRDF Importance Sampling Using a Factored Representation. (Lawrence et al.)
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Symmetry Descriptors and 3D Shape Matching. (Kazhdan et al.)
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Interactive Rendering of Suggestive Contours with Temporal Coherence. (DeCarlo et al.)
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WYSIWYG NPR: Interactive Stylization for Stroke-Based Rendering of 3D Animation. (Kalnins)
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Stratified Point Sampling of 3D Models. (Nehab et al.)
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The Princeton Shape Benchmark. (Shilane et al.)
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Shape Representations and Algorithms for 3D Model Retrieval. (Kazhdan)
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A Beam Tracing Method for Interactive Architectural Acoustics. (Funkhouser et al.)
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A Painting Interface for Interactive Surface Deformations. (Lawrence et al.)
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A 3D Model Search Engine. (Min)
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Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments. (Aliaga et al.)
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Geometrically Stable Sampling for the ICP Algorithm. (Gelfand et al.)
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A Painting Interface for Interactive Surface Deformations. (Lawrence et al.)
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A Reflective Symmetry Descriptor for 3D Models. (Kazhdan et al.)
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Suggestive Contours for Conveying Shape. (DeCarlo et al.)
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Coherent Stylized Silhouettes. (Kalnins et al.)
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Hierarchical Mesh Decomposition Using Fuzzy Clustering and Cuts. (Katz et al.)
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Spacetime Stereo: A Unifying Framework for Depth from Triangulation. (Davis et al.)
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Rotation Invariant Spherical Harmonic Representation of 3D Shape Descriptors. (Kazhdan et al.)
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Interactive Image-Based Rendering Using Feature Globalization. (Aliaga et al.)
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Early Experiences with a 3D Model Search Engine. (Min et al.)
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Improving the Two-Pass Resampling Algorithm. (Kallay et al.)
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A Search Engine for 3D Models. (Funkhouser et al.)
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XFastMesh: Fast View-dependent Meshing from External Memory. (DeCoro et al.)
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Shape Distributions. (Osada et al.)
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Sound Production and Modeling. (Cook)
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Real-Time 3D Model Acquisition. (Rusinkiewicz et al.)
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WYSIWYG NPR: Drawing Strokes Directly on 3D Models. (Kalnins et al.)
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Stylized Video Cubes. (Klein et al.)
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Validation of Acoustical Simulations in the "Bell Labs Box". (Tsingos et al.)
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Video Mosaics. (Klein et al.)
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Fine Tone Control in Hardware Hatching. (Webb et al.)
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A Reflective Symmetry Descriptor. (Kazhdan et al.)
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Improving Progressive View-dependent Isosurface Propagation. (Liu et al.)
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A Framework for Geometric Warps and Deformations. (Milliron et al.)
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Data distribution strategies for high-resolution displays. (Chen et al.)
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Consistent Mesh Parameterizations. (Praun et al.)
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Real-Time Hatching. (Praun et al.)
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Modeling Acoustics in Virtual Environments Using the Uniform Theory of Diffraction. (Tsingos et al.)
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Synthesizing Sounds From Physically Based Motion. (O'Brien et al.)
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Stripe Boundary Codes for Real-Time Structured-Light Range Scanning of Moving Objects. (Hall-Holt et al.)
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Efficient Variants of the ICP Algorithm. (Rusinkiewicz et al.)
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Progressive View-Dependent Isosurface Propagation. (Liu et al.)
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Streaming QSplat: A Viewer for Networked Visualization of Large, Dense Models. (Rusinkiewicz et al.)
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Real-Time Fur over Arbitrary Surfaces. (Lengyel et al.)
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Building and Using A Scalable Display Wall System. (Li et al.)
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Automatic alignment of high-resolution multi-projector displays using an uncalibrated camera. (Chen et al.)
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Priority-Driven Acoustic Modeling for Virtual Environments. (Min et al.)
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Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs. (Samanta et al.)
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Displaced Subdivision Surfaces. (Lee et al.)
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The Digital Michelangelo Project: 3D Scanning of Large Statues. (Levoy et al.)
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QSplat: A Multiresolution Point Rendering System for Large Meshes. (Rusinkiewicz et al.)
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Lapped Textures. (Praun et al.)
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Shadows for Cel Animation. (Petrović et al.)
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Non-Photorealistic Virtual Environments. (Klein et al.)
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Performance-Driven Hand-Drawn Animation. (Buck et al.)
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A visibility algorithm for hybrid geometry- and image-based modeling and rendering. (Funkhouser)
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Load balancing for multi-projector rendering systems. (Samanta et al.)
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Robust Mesh Watermarking. (Praun et al.)
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Multiresolution Mesh Morphing. (Lee et al.)
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Real-Time Acoustic Modeling for Distributed Virtual Environments. (Funkhouser et al.)
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Texture Mapping for Cel Animation. (Corrêa et al.)
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MAPS: Multiresolution Adaptive Parameterization of Surfaces. (Lee et al.)
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A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments. (Funkhouser et al.)
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A New Change of Variables for Efficient BRDF Representation. (Rusinkiewicz)
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Multiperspective Panoramas for Cel Animation. (Wood et al.)
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Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. (Murali et al.)
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Computing the Discrepancy with Applications to Supersampling Patterns. (Dobkin et al.)
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Multiresolution Video. (Finkelstein et al.)
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Coarse-Grained Parallelism for Hierarchical Radiosity Using Group Iterative Methods. (Funkhouser)
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Database Management for Interactive Display of Large Architectural Models. (Funkhouser)
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Fast Multiresolution Image Querying. (Jacobs et al.)
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Visualization of geometric algorithms. (Tal et al.)
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RING: A Client-Server System for Multi-User Virtual Environments. (Funkhouser)
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Multiresolution Curves. (Finkelstein et al.)
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Partitioning and Ordering Large Radiosity Computations. (Teller et al.)
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Adaptive Display Algorithm for Interactive Frame Rates During Visualization of Complex Virtual Environments. (Funkhouser et al.)
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Continuous Algorithms for Visibility: The Space Searching Approach. (Zhao et al.)
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Random-Edge Discrepancy of Supersampling Patterns. (Dobkin et al.)
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Management of large amounts of data in interactive building walkthroughs. (Funkhouser et al.)
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Detecting the interection of convex objects in the plane. (Dobkin et al.)
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LEFTY: A Two-view Editor for Technical Pictures. (Dobkin et al.)
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Contour Tracing by Piecewise Linear Approximations. (Dobkin et al.)
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A Viewer for Mathematical Structures and Surfaces in 3D. (Dobkin et al.)
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An Efficient Algorithm for Finding the CSG Representation of a Simple Polygon. (Dobkin et al.)
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Triangulation and Shape-Complexity. (Chazelle et al.)
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